diff options
| author | degasus <wickmarkus@web.de> | 2013-01-28 18:16:03 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-01-28 18:16:03 +0100 |
| commit | c5fa3e0f3dbb1fdc5f95e9e3fbfb7de62c718e9c (patch) | |
| tree | 892785e1647147292ec3bbf43ef7a9d1468f6d9d /Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp | |
| parent | fd06342a97e6bedfdedac390e89c88454983c815 (diff) | |
move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
Diffstat (limited to 'Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp index c883714daf..c7c274b4f4 100644 --- a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp +++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp @@ -163,13 +163,9 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe // keep stale XFB data from being used ReplaceVirtualXFB(); - - g_renderer->ResetAPIState(); // reset any game specific settings // Copy EFB data to XFB and restore render target again vxfb->xfbSource->CopyEFB(Gamma); - - g_renderer->RestoreAPIState(); } FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height) |
