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authordegasus <wickmarkus@web.de>2013-01-28 18:16:03 +0100
committerdegasus <wickmarkus@web.de>2013-01-28 18:16:03 +0100
commitc5fa3e0f3dbb1fdc5f95e9e3fbfb7de62c718e9c (patch)
tree892785e1647147292ec3bbf43ef7a9d1468f6d9d /Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
parentfd06342a97e6bedfdedac390e89c88454983c815 (diff)
move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here should give a small speedup in dx11 efb2tex
Diffstat (limited to 'Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
index c883714daf..c7c274b4f4 100644
--- a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
+++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
@@ -163,13 +163,9 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
// keep stale XFB data from being used
ReplaceVirtualXFB();
-
- g_renderer->ResetAPIState(); // reset any game specific settings
// Copy EFB data to XFB and restore render target again
vxfb->xfbSource->CopyEFB(Gamma);
-
- g_renderer->RestoreAPIState();
}
FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)