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authorskidau <skidau@gmail.com>2013-03-01 20:12:56 +1100
committerskidau <skidau@gmail.com>2013-03-01 20:12:56 +1100
commit73da6f4f3f721458072c2ff4b70823f37270ca2f (patch)
tree9b9d2fd409df2c7eff0c6af66ad44b010a28daf4 /Source/Core/VideoCommon/Src/GenericDLCache.cpp
parent7a04ec6f9220dd66147c86baaebc2f9e05d65ead (diff)
parent99cf57eb393e61bc0a9072a6e4f4f21c57daea9d (diff)
Merge branch 'master' into FIFO-BP
# By Jordan Woyak (46) and others # Via Jordan Woyak (2) and others * master: (70 commits) Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks. Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing. Make ARMJit core default CPU core on ARM architecture Fix a StringUtil regression from the arm-noglsl merge Small improvement to cmpli/cmpi in ARMJit. Merge latest ArmEmitter changes from ppsspp while we're at it. Ah. I blame vim on this typo entirely. Add disabled code for authenticating wiimotes on Windows. Add the missing FPR cache Buildfix. Yell at the user if they change window size while dumping frames, and some other avi dumping stuff. Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right? Abort loading states from incompatible graphics backends. ARM Support without GLSL Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed. Begin implementing save states to video software. Kind of works, sometimes. Make error message for loading save state with wrong dsp engine shorter. Abort load state if it uses a different dsp engine, instead of crashing. Update the gameini of F-zero. Efb to Ram is no longer the default choice. fix last commit by neobrain ... Conflicts: Source/Core/VideoCommon/Src/Fifo.cpp
Diffstat (limited to 'Source/Core/VideoCommon/Src/GenericDLCache.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/GenericDLCache.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/GenericDLCache.cpp b/Source/Core/VideoCommon/Src/GenericDLCache.cpp
new file mode 100644
index 0000000000..5e27deb469
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+++ b/Source/Core/VideoCommon/Src/GenericDLCache.cpp
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+// Copyright (C) 2003-2009 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+// TODO: Handle cache-is-full condition :p
+
+
+#include "Common.h"
+#include "DLCache.h"
+
+namespace DLCache
+{
+
+void Init()
+{
+}
+
+void Shutdown()
+{
+}
+
+void Clear()
+{
+}
+
+void ProgressiveCleanup()
+{
+}
+} // namespace
+
+// NOTE - outside the namespace on purpose.
+bool HandleDisplayList(u32 address, u32 size)
+{
+ return false;
+}
+
+void IncrementCheckContextId()
+{
+}