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| author | donkopunchstania <donkopunchstania@gmail.com> | 2009-05-15 02:39:55 +0000 |
|---|---|---|
| committer | donkopunchstania <donkopunchstania@gmail.com> | 2009-05-15 02:39:55 +0000 |
| commit | 14a67bc8bc5d663b5cd2d1d324d76444be3602d7 (patch) | |
| tree | 19511fe94b78527c1b35317821fedc4229c860ea /Source/Core/VideoCommon/Src/HiresTextures.cpp | |
| parent | 034e3c72a22601e2bfe2d43f72d2a16c8f2c6e96 (diff) | |
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/HiresTextures.cpp')
0 files changed, 0 insertions, 0 deletions
