diff options
| author | LPFaint99 <lpfaint99@gmail.com> | 2009-07-06 02:10:26 +0000 |
|---|---|---|
| committer | LPFaint99 <lpfaint99@gmail.com> | 2009-07-06 02:10:26 +0000 |
| commit | a41c1b2d0a9fab51f8a75ccdb7dba0890f766820 (patch) | |
| tree | 5cc47f2330d83ece993db6443e944c103235821b /Source/Core/VideoCommon/Src/HiresTextures.cpp | |
| parent | 23f3e327e2f96843b0deebafddef12d195d73381 (diff) | |
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/HiresTextures.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/HiresTextures.cpp | 308 |
1 files changed, 154 insertions, 154 deletions
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.cpp b/Source/Core/VideoCommon/Src/HiresTextures.cpp index 80540b920e..58861fe93b 100644 --- a/Source/Core/VideoCommon/Src/HiresTextures.cpp +++ b/Source/Core/VideoCommon/Src/HiresTextures.cpp @@ -1,154 +1,154 @@ -// Copyright (C) 2003-2009 Dolphin Project.
-
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-
-#include "HiresTextures.h"
-
-#include <cstring>
-#include <utility>
-#include <algorithm>
-#include "SOIL.h"
-#include "CommonPaths.h"
-#include "FileUtil.h"
-#include "FileSearch.h"
-
-namespace HiresTextures
-{
-
-std::map<std::string, std::string> textureMap;
-
-void Init(const char *gameCode)
-{
- static bool bCheckedDir;
-
- CFileSearch::XStringVector Directories;
- //Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
- char szDir[MAX_PATH];
- sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameCode);
- Directories.push_back(std::string(szDir));
-
-
- for (u32 i = 0; i < Directories.size(); i++)
- {
- File::FSTEntry FST_Temp;
- File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
- for (u32 j = 0; j < FST_Temp.children.size(); j++)
- {
- if (FST_Temp.children.at(j).isDirectory)
- {
- bool duplicate = false;
- NormalizeDirSep(&(FST_Temp.children.at(j).physicalName));
- for (u32 k = 0; k < Directories.size(); k++)
- {
- NormalizeDirSep(&Directories.at(k));
- if (strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
- {
- duplicate = true;
- break;
- }
- }
- if (!duplicate)
- Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
- }
- }
- }
-
- CFileSearch::XStringVector Extensions;
- Extensions.push_back("*.png");
- Extensions.push_back("*.bmp");
- Extensions.push_back("*.tga");
- Extensions.push_back("*.dds");
- Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
-
- CFileSearch FileSearch(Extensions, Directories);
- const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
- char code[MAX_PATH];
- sprintf(code, "%s_", gameCode);
-
- if (rFilenames.size() > 0)
- {
- for (u32 i = 0; i < rFilenames.size(); i++)
- {
- std::string FileName;
- SplitPath(rFilenames[i], NULL, &FileName, NULL);
-
- if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
- textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
- }
- }
-}
-
-void Shutdown()
-{
- textureMap.clear();
-}
-
-PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data)
-{
- std::string key(fileName);
-
- if(textureMap.find(key) == textureMap.end())
- return PC_TEX_FMT_NONE;
-
- int width;
- int height;
- int channels;
-
- u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
-
- if (temp == NULL) {
- ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str(), width, height);
- SOIL_free_image_data(temp);
- return PC_TEX_FMT_NONE;
- }
-
- if (width > 1024 || height > 1024) {
- ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height);
- SOIL_free_image_data(temp);
- return PC_TEX_FMT_NONE;
- }
-
- int offset = 0;
- PC_TexFormat returnTex;
-
- switch (texformat)
- {
- case GX_TF_I4:
- case GX_TF_I8:
- case GX_TF_IA4:
- case GX_TF_IA8:
- for (int i = 0; i < width * height * 4; i += 4)
- {
- // Rather than use a luminosity function, just use the most intense color for luminance
- data[offset++] = *std::max_element(temp+i, temp+i+3);
- data[offset++] = temp[i+3];
- }
- returnTex = PC_TEX_FMT_IA8;
- break;
- default:
- memcpy(data, temp, width*height*4);
- returnTex = PC_TEX_FMT_RGBA32;
- break;
- }
-
- *pWidth = width;
- *pHeight = height;
- SOIL_free_image_data(temp);
- INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str());
- return returnTex;
-}
-
-}
+// Copyright (C) 2003-2009 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "HiresTextures.h" + +#include <cstring> +#include <utility> +#include <algorithm> +#include "SOIL.h" +#include "CommonPaths.h" +#include "FileUtil.h" +#include "FileSearch.h" + +namespace HiresTextures +{ + +std::map<std::string, std::string> textureMap; + +void Init(const char *gameCode) +{ + static bool bCheckedDir; + + CFileSearch::XStringVector Directories; + //Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR)); + char szDir[MAX_PATH]; + sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameCode); + Directories.push_back(std::string(szDir)); + + + for (u32 i = 0; i < Directories.size(); i++) + { + File::FSTEntry FST_Temp; + File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp); + for (u32 j = 0; j < FST_Temp.children.size(); j++) + { + if (FST_Temp.children.at(j).isDirectory) + { + bool duplicate = false; + NormalizeDirSep(&(FST_Temp.children.at(j).physicalName)); + for (u32 k = 0; k < Directories.size(); k++) + { + NormalizeDirSep(&Directories.at(k)); + if (strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0) + { + duplicate = true; + break; + } + } + if (!duplicate) + Directories.push_back(FST_Temp.children.at(j).physicalName.c_str()); + } + } + } + + CFileSearch::XStringVector Extensions; + Extensions.push_back("*.png"); + Extensions.push_back("*.bmp"); + Extensions.push_back("*.tga"); + Extensions.push_back("*.dds"); + Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures + + CFileSearch FileSearch(Extensions, Directories); + const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames(); + char code[MAX_PATH]; + sprintf(code, "%s_", gameCode); + + if (rFilenames.size() > 0) + { + for (u32 i = 0; i < rFilenames.size(); i++) + { + std::string FileName; + SplitPath(rFilenames[i], NULL, &FileName, NULL); + + if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end()) + textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i])); + } + } +} + +void Shutdown() +{ + textureMap.clear(); +} + +PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data) +{ + std::string key(fileName); + + if(textureMap.find(key) == textureMap.end()) + return PC_TEX_FMT_NONE; + + int width; + int height; + int channels; + + u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA); + + if (temp == NULL) { + ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str(), width, height); + SOIL_free_image_data(temp); + return PC_TEX_FMT_NONE; + } + + if (width > 1024 || height > 1024) { + ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height); + SOIL_free_image_data(temp); + return PC_TEX_FMT_NONE; + } + + int offset = 0; + PC_TexFormat returnTex; + + switch (texformat) + { + case GX_TF_I4: + case GX_TF_I8: + case GX_TF_IA4: + case GX_TF_IA8: + for (int i = 0; i < width * height * 4; i += 4) + { + // Rather than use a luminosity function, just use the most intense color for luminance + data[offset++] = *std::max_element(temp+i, temp+i+3); + data[offset++] = temp[i+3]; + } + returnTex = PC_TEX_FMT_IA8; + break; + default: + memcpy(data, temp, width*height*4); + returnTex = PC_TEX_FMT_RGBA32; + break; + } + + *pWidth = width; + *pHeight = height; + SOIL_free_image_data(temp); + INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str()); + return returnTex; +} + +} |
