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authorNeoBrainX <NeoBrainX@gmail.com>2012-05-29 13:54:20 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2012-08-26 20:26:10 +0200
commit4d8d86bd6a27e9eea5bbf1440cbf317f02320519 (patch)
tree9669cbd4e31ef263725e1f120cc611c69f77111e /Source/Core/VideoCommon/Src/MainBase.cpp
parent90af798d3d9e26d1fb588127242e767ef24c5eec (diff)
D3D11: Implement some PE pixel performance metrics.
Super Mario Sunshine is using a cool trick: To determine how much goop has been cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input to the blending stage. For that it's using the PE performance registers ;) Fixes issue 1498.
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