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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-28 15:09:42 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-08-28 15:09:42 +0000
commit9b0357b5e2fd1d25a26718f64bc345b053848261 (patch)
tree595def7687d48649dea92beca678fac1d9164ea9 /Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
parenteb40f765c2bf42a1b57c964262dfff439b6dbaa6 (diff)
sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl. in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game. some cleanup and a little work pointing to future improvements in the way of rendering. please test and check for any errors. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpcodeDecoding.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/OpcodeDecoding.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp b/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
index c284a9643e..4fb9574478 100644
--- a/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
+++ b/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
@@ -233,12 +233,12 @@ static void Decode()
{
u32 Cmd2 = DataReadU32();
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
- u32 address = Cmd2 & 0xFFFF;
+ u32 xf_address = Cmd2 & 0xFFFF;
// TODO - speed this up. pshufb?
u32 data_buffer[16];
for (int i = 0; i < transfer_size; i++)
data_buffer[i] = DataReadU32();
- LoadXFReg(transfer_size, address, data_buffer);
+ LoadXFReg(transfer_size, xf_address, data_buffer);
INCSTAT(stats.thisFrame.numXFLoads);
}
break;