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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-10-08 00:35:47 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2009-10-08 00:35:47 +0000 |
| commit | 41cc224ca110f331f4f83e4edf0ee96a3a3a4e76 (patch) | |
| tree | b36d3f6cc21978ba94c0114e4e42a7660daf676e /Source/Core/VideoCommon/Src/OpcodeDecoding.cpp | |
| parent | 04c13d5560e417a809c28c4f7ba56d09403525c5 (diff) | |
added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpcodeDecoding.cpp')
0 files changed, 0 insertions, 0 deletions
