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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-10-08 00:35:47 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-10-08 00:35:47 +0000
commit41cc224ca110f331f4f83e4edf0ee96a3a3a4e76 (patch)
treeb36d3f6cc21978ba94c0114e4e42a7660daf676e /Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
parent04c13d5560e417a809c28c4f7ba56d09403525c5 (diff)
added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384 8ced0084-cf51-0410-be5f-012b33b47a6e
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