summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
diff options
context:
space:
mode:
authorXTra.KrazzY <XTra.KrazzY@gmail.com>2009-07-13 13:22:17 +0000
committerXTra.KrazzY <XTra.KrazzY@gmail.com>2009-07-13 13:22:17 +0000
commit4da0457524137fecfe5365035576422862d9721a (patch)
tree20ef5413c499cf0f8511a705984fa084c7f10b62 /Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
parentba5f08c69d54c5c25b8278c44a58386e14236d47 (diff)
Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out.
Remaining problem: 0x21 isn't resampled correctly, so when the framerate is ~200 FPS, the music runs as it would on ~60 FPS git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3779 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpcodeDecoding.cpp')
0 files changed, 0 insertions, 0 deletions