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| author | Ryan Houdek <Sonicadvance1@Gmail.com> | 2013-09-07 17:44:00 +0000 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@Gmail.com> | 2013-09-07 17:44:10 +0000 |
| commit | 31b69c53f75e2194020c2370a3fd56ec9810fee3 (patch) | |
| tree | df275ee78a34b49a10adb8ded46d7791159d7131 /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp | |
| parent | 614a7c20813b8fdc637d2d97d8771c6026e6b1ba (diff) | |
[ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one.
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp')
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