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| author | mylek4 <mylek4@gmail.com> | 2011-01-01 19:55:03 +0000 |
|---|---|---|
| committer | mylek4 <mylek4@gmail.com> | 2011-01-01 19:55:03 +0000 |
| commit | 4f2bfd181a4ca1bd285d77a0ec4b65c8929a2535 (patch) | |
| tree | 32a68292eb7096e1980492ade8c5acc4008678c7 /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp | |
| parent | 8b55eff33d369438c44303d5d8594b10e53c9bc1 (diff) | |
Fix for r6707. Looks like I tried to do some invalid 16 bit addressing.
Also a small change to the mixer. This should fix audio throttling in cases where num_samples > RESERVED_SAMPLES. This seems to happen now with zelda ucode games, possibly others.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6711 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
