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| author | hrydgard <hrydgard@gmail.com> | 2010-06-20 22:23:34 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-06-20 22:23:34 +0000 |
| commit | 6a88241e64c429fcb9312eb4b1425c34884bb8a0 (patch) | |
| tree | ba91195a92e50e05d4a7cb908b742a9ef3f3dd2a /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp | |
| parent | 783390539dfd770b5794114d4e8130b8f5603186 (diff) | |
D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
