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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-02-06 16:05:48 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-02-06 16:05:48 +0000
commit811cfb059eb968e0b6fb6a64597863cc667ca682 (patch)
tree319f4b49f92e04ffb145ec477f7679fd3156fb67 /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp
parenta9db66a41a4a2ecc410a4ffa80dd1ca8e7d94b9b (diff)
D3D and Opengl:
reverted a tiny leftover of my safe texture cache commit D3D renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x. OpenGL: fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used re enabled shader caching as it was not producing errors. fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5020 8ced0084-cf51-0410-be5f-012b33b47a6e
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