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| author | Marcos Vitali <marcosvitali@gmail.com> | 2011-02-13 15:08:37 +0000 |
|---|---|---|
| committer | Marcos Vitali <marcosvitali@gmail.com> | 2011-02-13 15:08:37 +0000 |
| commit | be193088cac02d969b5ea2124fde76148b0480e9 (patch) | |
| tree | e3bb0873fe7f7044d2184a4152153fd457d2c3e0 /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp | |
| parent | c30859dae04ac7bec4548bb4be61ce36054486f8 (diff) | |
- FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
