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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2011-02-27 18:06:55 +0000 |
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| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2011-02-27 18:06:55 +0000 |
| commit | ccc12c695008e6d7c72fc651ac38f7ed70adab6e (patch) | |
| tree | a89509b205c03eb8861e1930d07a055789825d8d /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp | |
| parent | d56390407f547ca52e2711339ce12ca63286249d (diff) | |
a little simplification for the dlist id and a little correction to YieldProcessor in windows.
in windows sleep(0) behaves more like what is defined in the yield instruction so use it instead. In my amd 6 core system brings a nice 8% speedup so please test I'm interested in knowing the behavior in different systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7261 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions
