summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp
diff options
context:
space:
mode:
authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-02-08 23:23:04 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2010-02-08 23:23:04 +0000
commite93e777ffb941af612805ee438db5b8c0e5b5c73 (patch)
tree874be91f7a6f8753d578e287987046acc46ff3c8 /Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp
parent2d58a2a864d441f0ce9bd519773ee79f9de31322 (diff)
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know) do not apply full hashing to other format because it kills the performance. for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional. as always please test and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpenCL/OCLTextureDecoder.cpp')
0 files changed, 0 insertions, 0 deletions