summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
diff options
context:
space:
mode:
authordegasus <wickmarkus@web.de>2013-02-13 21:34:48 +0100
committerdegasus <wickmarkus@web.de>2013-02-13 21:34:48 +0100
commit0325e37bfb4269500a03ac48f8ff7ca8ab94e101 (patch)
treedeca477be1f6e3315b410b7a8c58a5efe8d7c931 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp
parent33925625013c03b8d95a0940a6fdd06828f6bf0a (diff)
merge glsl headers into one place
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp18
1 files changed, 0 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index d7017a7e0a..6a4d384ba6 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -528,24 +528,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if (ApiType == API_OPENGL)
{
- // A few required defines and ones that will make our lives a lot easier
- WRITE(p, "#version 130\n");
- if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- WRITE(p, "#extension GL_ARB_uniform_buffer_object : enable\n");
- WRITE(p, "#define ATTRIN in\n");
- WRITE(p, "#define ATTROUT out\n");
- WRITE(p, "#define VARYIN in\n");
- WRITE(p, "#define VARYOUT out\n");
-
- // Silly differences
- WRITE(p, "#define float2 vec2\n");
- WRITE(p, "#define float3 vec3\n");
- WRITE(p, "#define float4 vec4\n");
-
- // cg to glsl function translation
- WRITE(p, "#define frac(x) fract(x)\n");
- WRITE(p, "#define saturate(x) clamp(x, 0.0f, 1.0f)\n");
- WRITE(p, "#define lerp(x, y, z) mix(x, y, z)\n");
// A function here
// Fmod implementation gleaned from Nvidia