diff options
| author | NeoBrainX <NeoBrainX@googlemail.com> | 2012-09-02 20:00:15 +0200 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-01-28 22:15:23 +0100 |
| commit | 0fdeb81038d9ef599d4741035245972c3d374be7 (patch) | |
| tree | 1d7b1bb7aa2659c6eab16704a14d6ffe75b8c6d5 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp | |
| parent | 700cce9588fcd53b016161690f0d4c1fa5ccf3f3 (diff) | |
Add some code for generating a shader constant usage profile.
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 62 |
1 files changed, 59 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 01f7768fb1..a19eb1a27e 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -299,9 +299,9 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u } out.Write("\n"); - out.Write("uniform float4 " I_COLORS"[4] : register(c%d);\n", C_COLORS); + out.Write("uniform float4 " I_COLORS"[4] : register(c%d);\n", C_COLORS); // TODO: first element not used?? out.Write("uniform float4 " I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS); - out.Write("uniform float4 " I_ALPHA"[1] : register(c%d);\n", C_ALPHA); + out.Write("uniform float4 " I_ALPHA"[1] : register(c%d);\n", C_ALPHA); // TODO: Why is this an array...-.- out.Write("uniform float4 " I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS); out.Write("uniform float4 " I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS); out.Write("uniform float4 " I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE); @@ -390,6 +390,8 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u "float3 ldir, h;\n" "float dist, dist2, attn;\n"); /// TODO + out.SetConstantsUsed(C_PLIGHTS, C_PLIGHTS+39); // TODO: Can be optimized further + out.SetConstantsUsed(C_PMATERIALS, C_PMATERIALS+3); /// p = GenerateLightingShader(p, components, I_PMATERIALS, I_PLIGHTS, "colors_", "colors_"); } @@ -405,6 +407,7 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u } else { + out.SetConstantsUsed(C_TEXDIMS, C_TEXDIMS+numTexgen-1); for (unsigned int i = 0; i < numTexgen; ++i) { // optional perspective divides @@ -450,7 +453,10 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u SetUidField(tevindref.bi4, texmap); } if (texcoord < numTexgen) + { + out.SetConstantsUsed(C_INDTEXSCALE+i/2,C_INDTEXSCALE+i/2); out.Write("tempcoord = uv%d.xy * " I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy"); + } else out.Write("tempcoord = float2(0.0f, 0.0f);\n"); @@ -504,12 +510,14 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u WriteAlphaTest<T, type>(out, ApiType, dstAlphaMode); // the screen space depth value = far z + (clip z / clip w) * z range + out.SetConstantsUsed(C_ZBIAS+1, C_ZBIAS+1); out.Write("float zCoord = " I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * " I_ZBIAS"[1].y;\n"); // Note: depth textures are disabled if early depth test is enabled if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) { // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... + out.SetConstantsUsed(C_ZBIAS, C_ZBIAS+1); out.Write("zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w %s;\n", (bpmem.ztex2.op == ZTEXTURE_ADD) ? "+ zCoord" : ""); @@ -521,7 +529,10 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u out.Write("depth = zCoord;\n"); if (dstAlphaMode == DSTALPHA_ALPHA_PASS) + { + out.SetConstantsUsed(C_ALPHA, C_ALPHA); out.Write(" ocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n"); + } else { WriteFog<T, type>(out); @@ -532,6 +543,7 @@ void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u // single pass if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) { + out.SetConstantsUsed(C_ALPHA, C_ALPHA); // Colors will be blended against the alpha from ocol1... out.Write(" ocol1 = ocol0;\n"); // ...and the alpha from ocol0 will be written to the framebuffer. @@ -639,6 +651,7 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) if (bpmem.tevind[n].mid <= 3) { int mtxidx = 2*(bpmem.tevind[n].mid-1); + out.SetConstantsUsed(C_INDTEXMTX+mtxidx, C_INDTEXMTX+mtxidx); out.Write("float2 indtevtrans%d = float2(dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot(" I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n", n, mtxidx, n, mtxidx+1, n); } @@ -646,12 +659,14 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) { // s matrix _assert_(bpmem.tevind[n].mid >= 5); int mtxidx = 2*(bpmem.tevind[n].mid-5); + out.SetConstantsUsed(C_INDTEXMTX+mtxidx, C_INDTEXMTX+mtxidx); out.Write("float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n); } else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix _assert_(bpmem.tevind[n].mid >= 9); int mtxidx = 2*(bpmem.tevind[n].mid-9); + out.SetConstantsUsed(C_INDTEXMTX+mtxidx, C_INDTEXMTX+mtxidx); out.Write("float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n); } else @@ -757,6 +772,10 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) { out.Write("ckonsttemp = konsttemp;\n"); } + if (kc > 7) + out.SetConstantsUsed(C_KCOLORS+((kc-0xc)%4),C_KCOLORS+((kc-0xc)%4)); + if (ka > 7) + out.SetConstantsUsed(C_KCOLORS+((ka-0xc)%4),C_KCOLORS+((ka-0xc)%4)); } if(cc.a == TEVCOLORARG_CPREV || cc.a == TEVCOLORARG_APREV @@ -782,6 +801,8 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) || cc.c == TEVCOLORARG_C0 || cc.c == TEVCOLORARG_A0 || ac.a == TEVALPHAARG_A0 || ac.b == TEVALPHAARG_A0 || ac.c == TEVALPHAARG_A0) { + // TODO: WTF? + out.SetConstantsUsed(C_COLORS+1,C_COLORS+1); if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl) { out.Write("cc0 = frac(c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n"); @@ -800,6 +821,7 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) || cc.c == TEVCOLORARG_C1 || cc.c == TEVCOLORARG_A1 || ac.a == TEVALPHAARG_A1 || ac.b == TEVALPHAARG_A1 || ac.c == TEVALPHAARG_A1) { + out.SetConstantsUsed(C_COLORS+2,C_COLORS+2); if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl) { out.Write("cc1 = frac(c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n"); @@ -818,6 +840,7 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) || cc.c == TEVCOLORARG_C2 || cc.c == TEVCOLORARG_A2 || ac.a == TEVALPHAARG_A2 || ac.b == TEVALPHAARG_A2 || ac.c == TEVALPHAARG_A2) { + out.SetConstantsUsed(C_COLORS+3,C_COLORS+3); if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl) { out.Write("cc2 = frac(c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n"); @@ -834,6 +857,28 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0); RegisterStates[cc.dest].AuxStored = false; +/* if (cc.d == TEVCOLORARG_C0 || cc.d == TEVCOLORARG_A0 || ac.d == TEVALPHAARG_A0) + { + out.SetConstantsUsed(C_COLORS+1,C_COLORS+1); + // TODO: 11 bit signed overflow.. + } + if (cc.d == TEVCOLORARG_C1 || cc.d == TEVCOLORARG_A1 || ac.d == TEVALPHAARG_A1) + { + out.SetConstantsUsed(C_COLORS+2,C_COLORS+2); + // TODO: 11 bit signed overflow.. + } + if (cc.d == TEVCOLORARG_C2 || cc.d == TEVCOLORARG_A2 || ac.d == TEVALPHAARG_A2) + { + out.SetConstantsUsed(C_COLORS+3,C_COLORS+3); + // TODO: 11 bit signed overflow.. + }*/ + + // TODO: Are there enums for this? + if (cc.dest >= 1 && cc.dest <= 3) + out.SetConstantsUsed(C_COLORS+cc.dest, C_COLORS+cc.dest); + if (ac.dest >= 1 && ac.dest <= 3) + out.SetConstantsUsed(C_COLORS+ac.dest, C_COLORS+ac.dest); + out.Write("// color combine\n"); if (cc.clamp) out.Write("%s = saturate(", tevCOutputTable[cc.dest]); @@ -935,6 +980,7 @@ static void WriteStage(T& out, int n, API_TYPE ApiType) template<class T, GenOutput type> void SampleTexture(T& out, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType) { + out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap); if (ApiType == API_D3D11) out.Write("%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap); else @@ -968,7 +1014,9 @@ static void WriteAlphaTest(T& out, API_TYPE ApiType, DSTALPHA_MODE dstAlphaMode) { I_ALPHA"[0].r", I_ALPHA"[0].g" - }; + }; + + out.SetConstantsUsed(C_ALPHA, C_ALPHA); // using discard then return works the same in cg and dx9 but not in dx11 out.Write("if(!( "); @@ -1034,6 +1082,7 @@ static void WriteFog(T& out) SetUidField(fog.proj, bpmem.fog.c_proj_fsel.proj); + out.SetConstantsUsed(C_FOG, C_FOG+1); if (bpmem.fog.c_proj_fsel.proj == 0) { // perspective @@ -1053,6 +1102,7 @@ static void WriteFog(T& out) SetUidField(fog.RangeBaseEnabled, bpmem.fogRange.Base.Enabled); if(bpmem.fogRange.Base.Enabled) { + out.SetConstantsUsed(C_FOG+2, C_FOG+2); out.Write(" float x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n"); out.Write(" x_adjust = sqrt(x_adjust * x_adjust + " I_FOG"[2].z * " I_FOG"[2].z) / " I_FOG"[2].z;\n"); out.Write(" ze *= x_adjust;\n"); @@ -1082,3 +1132,9 @@ void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode { GeneratePixelShader<PixelShaderCode, GO_ShaderCode>(object, dstAlphaMode, ApiType, components); } + +void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components) +{ + GeneratePixelShader<PixelShaderConstantProfile, GO_ShaderCode>(object, dstAlphaMode, ApiType, components); +} + |
