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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-10 07:38:30 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:41:05 -0500
commit1f75ee49bf3003b10a41d93c0848573b38a7b440 (patch)
treef99ee819fac072118bcf0b1eaf817596528f38b9 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp
parent904adb9e3dbc2af4c34740022ecabe3c1493c725 (diff)
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 05997bd1db..d6a128ac4f 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -511,11 +511,11 @@ static void BuildSwapModeTable()
const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num)
{
- if(ApiType == API_GLSL)
- return ""; // Nothing to do here
- static char result[64];
- sprintf(result, " : register(%s%d)", prefix, num);
- return result;
+ if(ApiType == API_GLSL)
+ return ""; // Nothing to do here
+ static char result[64];
+ sprintf(result, " : register(%s%d)", prefix, num);
+ return result;
}
const char* WriteBinding(API_TYPE ApiType, const u32 num)
{
@@ -527,9 +527,9 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num)
}
const char *WriteLocation(API_TYPE ApiType)
{
- static char result[64];
if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
return "";
+ static char result[64];
sprintf(result, "uniform ");
return result;
}
@@ -620,7 +620,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "\n");
if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
- WRITE(p, "layout(std140, binding = 4) uniform PSBlock {\n");
+ WRITE(p, "layout(std140, binding = 0) uniform PSBlock {\n");
WRITE(p, "%sfloat4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
WRITE(p, "%sfloat4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS));