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authordegasus <wickmarkus@web.de>2012-12-28 16:05:14 +0100
committerdegasus <wickmarkus@web.de>2012-12-28 16:05:14 +0100
commit48ede4dd308d6c747bab119e2db5a313e76dfde1 (patch)
treec9ec61be79783866420afc7ec1fc42578562fc70 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp
parent70c63ce6cfc566877ff3ade5906184fce879ef91 (diff)
switch to glsl 130, more than OpenGL 3.1 isn't needed
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 25ab6221da..8460df12d6 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -562,7 +562,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
// A few required defines and ones that will make our lives a lot easier
if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
- WRITE(p, "#version 330 compatibility\n");
+ WRITE(p, "#version 130\n");
if (g_ActiveConfig.backend_info.bSupportsGLSLBinding)
WRITE(p, "#extension GL_ARB_shading_language_420pack : enable\n");
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)