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authordegasus <wickmarkus@web.de>2013-09-03 20:56:24 +0200
committerdegasus <wickmarkus@web.de>2013-09-22 23:45:14 +0200
commit573dbfd494e56f5333d18db8f708b894be55b884 (patch)
treeae41699ae18a194f612239bfa84fc25047cfdf71 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp
parent12e7c22006552e6f93392504f19808a7030f7f7e (diff)
ogl: drop glsl120 support
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 459ae0733c..03d1677b2c 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -309,9 +309,9 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (ApiType == API_OPENGL)
{
- out.Write("COLOROUT(ocol0)\n");
+ out.Write("out vec4 ocol0;\n");
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
- out.Write("COLOROUT(ocol1)\n");
+ out.Write("out vec4 ocol1;\n");
if (per_pixel_depth)
out.Write("#define depth gl_FragDepth\n");