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authorNeoBrainX <NeoBrainX@gmail.com>2013-06-17 12:51:57 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-06-17 12:51:57 +0200
commit7a01ceba731ba68baed391e4306ccd3c1dd11564 (patch)
treec6e36bd9082140d0ac2d074b6e546f6e03e8312c /Source/Core/VideoCommon/Src/PixelShaderGen.cpp
parentc505260ec18656aa17c4ce80f5bbc72f4d10e952 (diff)
PixelShaderGen: Fix various merge conflicts and a critical regression from revision 32b78a85.
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 83b61cb164..36a6dc64e5 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -269,7 +269,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
unsigned int numStages = bpmem.genMode.numtevstages + 1;
unsigned int numTexgen = bpmem.genMode.numtexgens;
- bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) || !g_ActiveConfig.bFastDepthCalc;
+ const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) || !g_ActiveConfig.bFastDepthCalc;
const bool bOpenGL = ApiType == API_OPENGL;
out.Write("//Pixel Shader for TEV stages\n");
@@ -288,7 +288,7 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
out.Write("float fmod( float x, float y )\n");
out.Write("{\n");
out.Write("\tfloat z = fract( abs( x / y) ) * abs( y );\n");
- out.Write("\treturn (x < 0) ? -z : z;\n");
+ out.Write("\treturn (x < 0.0) ? -z : z;\n");
out.Write("}\n");
// Declare samplers
@@ -587,10 +587,11 @@ static void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_TYPE Api
}
// depth texture can safely be ignored if the result won't be written to the depth buffer (early_ztest) and isn't used for fog either
- bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
+ const bool skip_ztexture = !per_pixel_depth && !bpmem.fog.c_proj_fsel.fsel;
uid_data.ztex_op = bpmem.ztex2.op;
uid_data.per_pixel_depth = per_pixel_depth;
+ uid_data.fast_depth_calc = g_ActiveConfig.bFastDepthCalc;
uid_data.fog_fsel = bpmem.fog.c_proj_fsel.fsel;
// Note: z-textures are not written to depth buffer if early depth test is used
@@ -810,26 +811,26 @@ static void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
- uid_data.cc_n_d = cc.d;
- uid_data.cc_n_c = cc.c;
- uid_data.cc_n_b = cc.b;
- uid_data.cc_n_a = cc.a;
- uid_data.cc_n_bias = cc.bias;
- uid_data.cc_n_op = cc.op;
- uid_data.cc_n_clamp = cc.clamp;
- uid_data.cc_n_shift = cc.shift;
- uid_data.cc_n_dest = cc.dest;
- uid_data.ac_n_rswap = ac.rswap;
- uid_data.ac_n_tswap = ac.tswap;
- uid_data.ac_n_d = ac.d;
- uid_data.ac_n_c = ac.c;
- uid_data.ac_n_b = ac.b;
- uid_data.ac_n_a = ac.a;
- uid_data.ac_n_bias = ac.bias;
- uid_data.ac_n_op = ac.op;
- uid_data.ac_n_clamp = ac.clamp;
- uid_data.ac_n_shift = ac.shift;
- uid_data.ac_n_dest = ac.dest;
+ uid_data.cc_n_d = cc.d << (4*n);
+ uid_data.cc_n_c = cc.c << (4*n);
+ uid_data.cc_n_b = cc.b << (4*n);
+ uid_data.cc_n_a = cc.a << (4*n);
+ uid_data.cc_n_bias = cc.bias << (2*n);
+ uid_data.cc_n_op = cc.op << n;
+ uid_data.cc_n_clamp = cc.clamp << n;
+ uid_data.cc_n_shift = cc.shift << (2*n);
+ uid_data.cc_n_dest = cc.dest << (2*n);
+ uid_data.ac_n_rswap = ac.rswap << (2*n);
+ uid_data.ac_n_tswap = ac.tswap << (2*n);
+ uid_data.ac_n_d = ac.d << (3*n);
+ uid_data.ac_n_c = ac.c << (3*n);
+ uid_data.ac_n_b = ac.b << (3*n);
+ uid_data.ac_n_a = ac.a << (3*n);
+ uid_data.ac_n_bias = ac.bias << (2*n);
+ uid_data.ac_n_op = ac.op << n;
+ uid_data.ac_n_clamp = ac.clamp << n;
+ uid_data.ac_n_shift = ac.shift << (2*n);
+ uid_data.ac_n_dest = ac.dest << (2*n);
if(cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC
|| cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC