diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2012-12-27 22:46:29 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2012-12-27 22:53:07 -0600 |
| commit | 7d93834cd80233f6e29cce0f86fcdad0fd7146a6 (patch) | |
| tree | 6b5db85e9f65e7102388adea3c6ca650ffd2535f /Source/Core/VideoCommon/Src/PixelShaderGen.cpp | |
| parent | d7f43c7a6844681314bc950c93382f294f4806ab (diff) | |
Bit more cleanup from removing Nvidia CG
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 52c4633ced..25ab6221da 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -507,7 +507,7 @@ static void BuildSwapModeTable() const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num) { - if (ApiType == API_GLSL) + if (ApiType == API_OPENGL) return ""; // Nothing to do here static char result[64]; sprintf(result, " : register(%s%d)", prefix, num); @@ -516,7 +516,7 @@ const char* WriteRegister(API_TYPE ApiType, const char *prefix, const u32 num) const char* WriteBinding(API_TYPE ApiType, const u32 num) { - if (ApiType != API_GLSL || !g_ActiveConfig.backend_info.bSupportsGLSLBinding) + if (!g_ActiveConfig.backend_info.bSupportsGLSLBinding) return ""; static char result[64]; sprintf(result, "layout(binding = %d) ", num); @@ -525,7 +525,7 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num) const char *WriteLocation(API_TYPE ApiType) { - if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) return ""; static char result[64]; sprintf(result, "uniform "); @@ -557,7 +557,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType } DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ; - if (ApiType == API_GLSL) + if (ApiType == API_OPENGL) { // A few required defines and ones that will make our lives a lot easier if (g_ActiveConfig.backend_info.bSupportsGLSLBinding || g_ActiveConfig.backend_info.bSupportsGLSLUBO) @@ -640,7 +640,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType } WRITE(p, "\n"); - if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "layout(std140) uniform PSBlock {\n"); WRITE(p, "%sfloat4 " I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS)); @@ -656,10 +656,10 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType WRITE(p, "%sfloat4 " I_PLIGHTS"[40] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PLIGHTS)); WRITE(p, "%sfloat4 " I_PMATERIALS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_PMATERIALS)); - if (ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) WRITE(p, "};\n"); - if (ApiType != API_GLSL) + if (ApiType != API_OPENGL) { WRITE(p, "void main(\n"); if (ApiType != API_D3D11) @@ -788,7 +788,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType WRITE(p, "depth = 1.f;\n"); if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, "ocol1 = 0;\n"); - if(ApiType == API_GLSL && dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND) + if(ApiType == API_OPENGL && dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, "gl_FragData[0] = ocol0;\n"); if(ApiType != API_D3D11) WRITE(p, "return;\n"); @@ -921,7 +921,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType WRITE(p, "depth = 1.f;\n"); if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) WRITE(p, "ocol1 = float4(0.0f,0.0f,0.0f,0.0f);\n"); - if (ApiType == API_GLSL) + if (ApiType == API_OPENGL) { // Once we switch to GLSL 1.3 and bind variables, we won't need to do this if (dstAlphaMode != DSTALPHA_DUAL_SOURCE_BLEND) @@ -975,7 +975,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType // ...and the alpha from ocol0 will be written to the framebuffer. WRITE(p, " ocol0.a = " I_ALPHA"[0].a;\n"); } - if (ApiType == API_GLSL) + if (ApiType == API_OPENGL) { if (DepthTextureEnable) WRITE(p, "gl_FragDepth = depth;\n"); @@ -1350,7 +1350,7 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con if (ApiType == API_D3D11) WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap); else - WRITE(p, "%s=%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_GLSL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap); + WRITE(p, "%s=%s(samp%d,%s.xy * " I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_OPENGL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap); } static const char *tevAlphaFuncsTable[] = |
