diff options
| author | NeoBrainX <NeoBrainX@gmail.com> | 2013-01-08 16:01:15 +0100 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-01-08 18:16:48 +0100 |
| commit | 876eee5e601915dd361a16899754d35b43cae80c (patch) | |
| tree | 46e6fd3cb5a39966c85b4b340e73d595951262c1 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp | |
| parent | e979b2d4a2d6eeef38f5a124402fe365ce3b6422 (diff) | |
PixelShaderGen: Don't disable depth texture emulation if z writing is disabled (this is what VideoSoftware is doing).
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index cc48276253..36aa4e930d 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -109,7 +109,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo uid->values[0] |= bpmem.genMode.numtexgens << 4; // 4 uid->values[0] |= dstAlphaMode << 8; // 2 - bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth; + bool DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth; uid->values[0] |= DepthTextureEnable << 10; // 1 @@ -170,7 +170,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo if (DepthTextureEnable) { ptr[0] |= bpmem.ztex2.op << 11; // 2 - ptr[0] |= bpmem.zcontrol.zcomploc << 13; // 1 + ptr[0] |= bpmem.zcontrol.early_ztest << 13; // 1 ptr[0] |= bpmem.zmode.testenable << 14; // 1 ptr[0] |= bpmem.zmode.updateenable << 15; // 1 } @@ -528,7 +528,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt; } } - DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ; + DepthTextureEnable = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable && bpmem.zmode.updateenable) || g_ActiveConfig.bEnablePerPixelDepth ; // Declare samplers if(ApiType != API_D3D11) @@ -769,12 +769,11 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (DepthTextureEnable) { // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... - if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable) + // Note: depth textures are disabled if early depth test is enabled + if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.early_ztest && bpmem.zmode.testenable) { - if (bpmem.ztex2.op == ZTEXTURE_ADD) - WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w + zCoord;\n"); - else - WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w;\n"); + WRITE(p, "zCoord = dot(" I_ZBIAS"[0].xyzw, textemp.xyzw) + " I_ZBIAS"[1].w %s;\n", + (bpmem.ztex2.op == ZTEXTURE_ADD) ? "+ zCoord" : ""); // scale to make result from frac correct WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n"); @@ -1264,7 +1263,7 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode // depth channel. // 2 - in the next pass disable depth chanel update, but proccess the color data normally // this way is the only CORRECT way to emulate perfectly the zcomplock behaviour - if (!(bpmem.zcontrol.zcomploc && bpmem.zmode.updateenable)) + if (!(bpmem.zcontrol.early_ztest && bpmem.zmode.updateenable)) { WRITE(p, "discard;\n"); if (ApiType != API_D3D11) |
