diff options
| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-12-04 17:58:33 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-12-04 17:58:33 +0000 |
| commit | c8305a7b7d9803737bbb426e2cecd095b76b4d2c (patch) | |
| tree | c7e2c687430ebddca9c164a37f8833038da96e42 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp | |
| parent | 7901e74f0095760f826bf2522810a82e96028e08 (diff) | |
two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling
Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost
some cleanup in dlist cache
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 57ec4cd2af..c333f56520 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -58,7 +58,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode) for (int i = 0; i < 8; i += 2) ((u8*)&uid->values[1])[i / 2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4); - u32 enableZTexture = (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)?1:0; + u32 enableZTexture = (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc || g_ActiveConfig.bEnablePerPixelDepth)? 1 : 0; uid->values[2] = (u32)bpmem.fog.c_proj_fsel.fsel | ((u32)bpmem.fog.c_proj_fsel.proj << 3) | @@ -466,7 +466,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt; } } - DepthTextureEnable = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable; + DepthTextureEnable = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc || g_ActiveConfig.bEnablePerPixelDepth ; // Declare samplers if(ApiType != API_D3D11) @@ -816,11 +816,13 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (DepthTextureEnable) { // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format... - if (bpmem.ztex2.op == ZTEXTURE_ADD) - WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n"); - else - WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n"); - + if (bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc) + { + if (bpmem.ztex2.op == ZTEXTURE_ADD) + WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n"); + else + WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n"); + } // scale to make result from frac correct WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n"); WRITE(p, "zCoord = frac(zCoord);\n"); |
