summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-08 03:20:31 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-08 03:20:31 -0600
commitcecc3c3873c6aaabea514b3a5eff380e5a32856f (patch)
tree30b8de4c172ee25353e188e0e238d49d28ea67f8 /Source/Core/VideoCommon/Src/PixelShaderGen.cpp
parent1201988fe4e94720f32f2165ee03d5debf957cd7 (diff)
Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderGen.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
index 3d328ed70c..584254e371 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp
@@ -891,7 +891,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
if(ApiType == API_GLSL)
{
if(DepthTextureEnable)
- WRITE(p, "gl_FragDepth = depth;\n");
+ WRITE(p, "gl_FragDepth = depth;\n");
+
WRITE(p, "gl_FragData[0] = ocol0;\n");
}
}