diff options
| author | degasus <wickmarkus@web.de> | 2013-10-12 17:56:41 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-10-12 20:31:59 +0200 |
| commit | 2754c1132ee1f3e4cf1045bd50b77425cd308411 (patch) | |
| tree | 0f6d7b78dbacb983cf7c49a75bac437f618bf3e4 /Source/Core/VideoCommon/Src/PixelShaderManager.cpp | |
| parent | 50c404ce4af8f256aeac1c6764c0d92e675afab9 (diff) | |
VideoCommon: reimplement Dirty() in PixelShaderManager
This isn't needed in VertexShaderManager as it's still in the old dirty flag way.
But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderManager.cpp | 71 |
1 files changed, 46 insertions, 25 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp index 15d7e5def1..c773e734d6 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp @@ -27,7 +27,35 @@ void PixelShaderManager::Dirty() { s_bFogRangeAdjustChanged = true; nLightsChanged[0] = 0; nLightsChanged[1] = 0x80; - dirty = true; + + SetColorChanged(0, 0); + SetColorChanged(0, 1); + SetColorChanged(0, 2); + SetColorChanged(0, 3); + SetColorChanged(1, 0); + SetColorChanged(1, 1); + SetColorChanged(1, 2); + SetColorChanged(1, 3); + SetAlpha(); + SetDestAlpha(); + SetZTextureBias(); + SetViewportChanged(); + SetIndTexScaleChanged(false); + SetIndTexScaleChanged(true); + SetIndMatrixChanged(0); + SetIndMatrixChanged(1); + SetIndMatrixChanged(2); + SetZTextureTypeChanged(); + SetTexCoordChanged(0); + SetTexCoordChanged(1); + SetTexCoordChanged(2); + SetTexCoordChanged(3); + SetTexCoordChanged(4); + SetTexCoordChanged(5); + SetTexCoordChanged(6); + SetTexCoordChanged(7); + SetFogColorChanged(); + SetFogParamChanged(); } void PixelShaderManager::Shutdown() @@ -111,34 +139,28 @@ void PixelShaderManager::SetConstants(u32 components) // TODO: Move conversion out, only store the raw color value // and update it when the shader constant is set, only. // TODO: Conversion should be checked in the context of tev_fixes.. -void PixelShaderManager::SetColorChanged(int type, int num, bool high) +void PixelShaderManager::SetColorChanged(int type, int num) { float4* c = type ? constants.kcolors : constants.colors; - if (!high) - { - c[num][0] = bpmem.tevregs[num].low.a / 255.0f; - c[num][3] = bpmem.tevregs[num].low.b / 255.0f; - } - else - { - c[num][2] = bpmem.tevregs[num].high.a / 255.0f; - c[num][1] = bpmem.tevregs[num].high.b / 255.0f; - } + c[num][0] = bpmem.tevregs[num].low.a / 255.0f; + c[num][3] = bpmem.tevregs[num].low.b / 255.0f; + c[num][2] = bpmem.tevregs[num].high.a / 255.0f; + c[num][1] = bpmem.tevregs[num].high.b / 255.0f; dirty = true; PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, c[num][0], c[num][1], c[num][2], c[num][3]); } -void PixelShaderManager::SetAlpha(const AlphaTest& alpha) +void PixelShaderManager::SetAlpha() { - constants.alpha[0] = alpha.ref0 / 255.0f; - constants.alpha[1] = alpha.ref1 / 255.0f; + constants.alpha[0] = bpmem.alpha_test.ref0 / 255.0f; + constants.alpha[1] = bpmem.alpha_test.ref1 / 255.0f; dirty = true; } -void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha) +void PixelShaderManager::SetDestAlpha() { - constants.alpha[3] = alpha.alpha / 255.0f; + constants.alpha[3] = bpmem.dstalpha.alpha / 255.0f; dirty = true; } @@ -153,9 +175,9 @@ void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wra constants.texdims[texmapid][1] = 1.0f/height; } -void PixelShaderManager::SetZTextureBias(u32 bias) +void PixelShaderManager::SetZTextureBias() { - constants.zbias[1][3] = bias/16777215.0f; + constants.zbias[1][3] = bpmem.ztex1.bias/16777215.0f; dirty = true; } @@ -168,13 +190,12 @@ void PixelShaderManager::SetViewportChanged() s_bFogRangeAdjustChanged = true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation } -void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask) +void PixelShaderManager::SetIndTexScaleChanged(bool high) { - bool high_stage = stagemask == 0x0c; - constants.indtexscale[high_stage][0] = bpmem.texscale[high_stage].getScaleS(0); - constants.indtexscale[high_stage][1] = bpmem.texscale[high_stage].getScaleT(0); - constants.indtexscale[high_stage][2] = bpmem.texscale[high_stage].getScaleS(1); - constants.indtexscale[high_stage][3] = bpmem.texscale[high_stage].getScaleT(1); + constants.indtexscale[high][0] = bpmem.texscale[high].getScaleS(0); + constants.indtexscale[high][1] = bpmem.texscale[high].getScaleT(0); + constants.indtexscale[high][2] = bpmem.texscale[high].getScaleS(1); + constants.indtexscale[high][3] = bpmem.texscale[high].getScaleT(1); dirty = true; } |
