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authordegasus <wickmarkus@web.de>2013-10-07 17:52:22 +0200
committerdegasus <wickmarkus@web.de>2013-10-12 20:29:56 +0200
commit6e2fe72b8fe0bfd13171b43bcbff40b20d15737e (patch)
tree3ac0e8156d68005fd089372d4e00178cd5142c53 /Source/Core/VideoCommon/Src/PixelShaderManager.cpp
parent7c14463d11f816b1dd0cd2efd9bbe018f4d64a4a (diff)
D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderManager.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
index 970bdb6e58..46672758e4 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
@@ -355,12 +355,6 @@ void PixelShaderManager::SetConstants(u32 components)
nMaterialsChanged = 0;
}
}
-
- if(dirty && g_ActiveConfig.backend_info.APIType != API_OPENGL)
- {
- g_renderer->SetMultiPSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
- dirty = false;
- }
}
void PixelShaderManager::SetPSTextureDims(int texid)