summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
diff options
context:
space:
mode:
authorNeoBrainX <NeoBrainX@gmail.com>2012-03-24 04:47:28 +0100
committerNeoBrainX <NeoBrainX@gmail.com>2012-03-24 15:58:44 +0100
commitfee98b426b5a0c4d78042a2db3b352c4fe79ef56 (patch)
tree881965d877af04fcaea3eb15c93ac3b1532f80a5 /Source/Core/VideoCommon/Src/PixelShaderManager.cpp
parent2afe605069fe28fe0f7e22de787514180700b01c (diff)
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/PixelShaderManager.cpp42
1 files changed, 5 insertions, 37 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
index 3e0f6d73c4..2521f80500 100644
--- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp
@@ -36,11 +36,9 @@ static bool s_bFogRangeAdjustChanged;
static int nLightsChanged[2]; // min,max
static float lastRGBAfull[2][4][4];
static u8 s_nTexDimsChanged;
-static u8 s_nVirtualTexScalesChanged;
static u8 s_nIndTexScaleChanged;
static u32 lastAlpha;
static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
-static float lastVirtualTexScales[16]; // even fields: width ratio; odd fields: height ratio
static u32 lastZBias;
static int nMaterialsChanged;
@@ -63,7 +61,6 @@ void PixelShaderManager::Init()
{
lastAlpha = 0;
memset(lastTexDims, 0, sizeof(lastTexDims));
- memset(lastVirtualTexScales, 0, sizeof(lastVirtualTexScales));
lastZBias = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
Dirty();
@@ -73,7 +70,6 @@ void PixelShaderManager::Dirty()
{
s_nColorsChanged[0] = s_nColorsChanged[1] = 15;
s_nTexDimsChanged = 0xFF;
- s_nVirtualTexScalesChanged = 0xFF;
s_nIndTexScaleChanged = 0xFF;
s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
@@ -87,7 +83,7 @@ void PixelShaderManager::Shutdown()
}
-void PixelShaderManager::SetConstants(API_TYPE api_type)
+void PixelShaderManager::SetConstants()
{
for (int i = 0; i < 2; ++i)
{
@@ -113,16 +109,6 @@ void PixelShaderManager::SetConstants(API_TYPE api_type)
s_nTexDimsChanged = 0;
}
- if ((api_type & API_D3D9) && s_nVirtualTexScalesChanged)
- {
- for (int i = 0; i < 8; i += 2)
- {
- if (s_nVirtualTexScalesChanged & (3<<i))
- SetPSVirtualTexScalePair(i/2);
- }
- s_nVirtualTexScalesChanged = 0;
- }
-
if (s_bAlphaChanged)
{
SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
@@ -352,13 +338,6 @@ void PixelShaderManager::SetPSTextureDims(int texid)
SetPSConstant4fv(C_TEXDIMS + texid, fdims);
}
-void PixelShaderManager::SetPSVirtualTexScalePair(int texpairid)
-{
- PRIM_LOG("vtexscale%d: %f %f %f %f\n", texpairid, lastVirtualTexScales[texpairid*4], lastVirtualTexScales[texpairid*4+1],
- lastVirtualTexScales[texpairid*4+2], lastVirtualTexScales[texpairid*4+3]);
- SetPSConstant4fv(C_VTEXSCALE + texpairid, &lastVirtualTexScales[texpairid*4]);
-}
-
// This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only.
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
@@ -397,25 +376,14 @@ void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
}
}
-void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 virtual_width, u32 virtual_height, u32 wraps, u32 wrapt, API_TYPE api_type)
+void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
{
u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30);
-
- bool refresh = lastTexDims[texmapid] != wh;
- if (api_type & API_D3D9)
+ if (lastTexDims[texmapid] != wh)
{
- refresh |= (lastVirtualTexScales[texmapid*2] != (float)width / (float)virtual_width);
- refresh |= (lastVirtualTexScales[texmapid*2+1] != (float)height / (float)virtual_height);
- }
-
- if (refresh)
- {
- lastTexDims[texmapid] = wh;
- lastVirtualTexScales[texmapid*2] = (float)width / (float)virtual_width;
- lastVirtualTexScales[texmapid*2+1] = (float)height / (float)virtual_height;
+ lastTexDims[texmapid] = wh;
s_nTexDimsChanged |= 1 << texmapid;
- s_nVirtualTexScalesChanged |= 1 << texmapid;
- }
+ }
}
void PixelShaderManager::SetZTextureBias(u32 bias)