diff options
| author | NeoBrainX <NeoBrainX@gmail.com> | 2012-03-24 04:47:28 +0100 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2012-03-24 15:58:44 +0100 |
| commit | fee98b426b5a0c4d78042a2db3b352c4fe79ef56 (patch) | |
| tree | 881965d877af04fcaea3eb15c93ac3b1532f80a5 /Source/Core/VideoCommon/Src/PixelShaderManager.cpp | |
| parent | 2afe605069fe28fe0f7e22de787514180700b01c (diff) | |
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).
Diffstat (limited to 'Source/Core/VideoCommon/Src/PixelShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderManager.cpp | 42 |
1 files changed, 5 insertions, 37 deletions
diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp index 3e0f6d73c4..2521f80500 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp @@ -36,11 +36,9 @@ static bool s_bFogRangeAdjustChanged; static int nLightsChanged[2]; // min,max static float lastRGBAfull[2][4][4]; static u8 s_nTexDimsChanged; -static u8 s_nVirtualTexScalesChanged; static u8 s_nIndTexScaleChanged; static u32 lastAlpha; static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30 -static float lastVirtualTexScales[16]; // even fields: width ratio; odd fields: height ratio static u32 lastZBias; static int nMaterialsChanged; @@ -63,7 +61,6 @@ void PixelShaderManager::Init() { lastAlpha = 0; memset(lastTexDims, 0, sizeof(lastTexDims)); - memset(lastVirtualTexScales, 0, sizeof(lastVirtualTexScales)); lastZBias = 0; memset(lastRGBAfull, 0, sizeof(lastRGBAfull)); Dirty(); @@ -73,7 +70,6 @@ void PixelShaderManager::Dirty() { s_nColorsChanged[0] = s_nColorsChanged[1] = 15; s_nTexDimsChanged = 0xFF; - s_nVirtualTexScalesChanged = 0xFF; s_nIndTexScaleChanged = 0xFF; s_nIndTexMtxChanged = 15; s_bAlphaChanged = s_bZBiasChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true; @@ -87,7 +83,7 @@ void PixelShaderManager::Shutdown() } -void PixelShaderManager::SetConstants(API_TYPE api_type) +void PixelShaderManager::SetConstants() { for (int i = 0; i < 2; ++i) { @@ -113,16 +109,6 @@ void PixelShaderManager::SetConstants(API_TYPE api_type) s_nTexDimsChanged = 0; } - if ((api_type & API_D3D9) && s_nVirtualTexScalesChanged) - { - for (int i = 0; i < 8; i += 2) - { - if (s_nVirtualTexScalesChanged & (3<<i)) - SetPSVirtualTexScalePair(i/2); - } - s_nVirtualTexScalesChanged = 0; - } - if (s_bAlphaChanged) { SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f); @@ -352,13 +338,6 @@ void PixelShaderManager::SetPSTextureDims(int texid) SetPSConstant4fv(C_TEXDIMS + texid, fdims); } -void PixelShaderManager::SetPSVirtualTexScalePair(int texpairid) -{ - PRIM_LOG("vtexscale%d: %f %f %f %f\n", texpairid, lastVirtualTexScales[texpairid*4], lastVirtualTexScales[texpairid*4+1], - lastVirtualTexScales[texpairid*4+2], lastVirtualTexScales[texpairid*4+3]); - SetPSConstant4fv(C_VTEXSCALE + texpairid, &lastVirtualTexScales[texpairid*4]); -} - // This one is high in profiles (0.5%). TODO: Move conversion out, only store the raw color value // and update it when the shader constant is set, only. void PixelShaderManager::SetColorChanged(int type, int num, bool high) @@ -397,25 +376,14 @@ void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha) } } -void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 virtual_width, u32 virtual_height, u32 wraps, u32 wrapt, API_TYPE api_type) +void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt) { u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30); - - bool refresh = lastTexDims[texmapid] != wh; - if (api_type & API_D3D9) + if (lastTexDims[texmapid] != wh) { - refresh |= (lastVirtualTexScales[texmapid*2] != (float)width / (float)virtual_width); - refresh |= (lastVirtualTexScales[texmapid*2+1] != (float)height / (float)virtual_height); - } - - if (refresh) - { - lastTexDims[texmapid] = wh; - lastVirtualTexScales[texmapid*2] = (float)width / (float)virtual_width; - lastVirtualTexScales[texmapid*2+1] = (float)height / (float)virtual_height; + lastTexDims[texmapid] = wh; s_nTexDimsChanged |= 1 << texmapid; - s_nVirtualTexScalesChanged |= 1 << texmapid; - } + } } void PixelShaderManager::SetZTextureBias(u32 bias) |
