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authorNeoBrainX <NeoBrainX@googlemail.com>2011-09-08 15:39:03 +0200
committerNeoBrainX <NeoBrainX@googlemail.com>2011-09-29 23:32:38 +0200
commitbd4a5b5ef692bce25dcfc60e13df3f08edc84bf8 (patch)
tree63aaf4a21a6a9f949b182226e922e27f62ed8ecf /Source/Core/VideoCommon/Src/RenderBase.cpp
parent5dcb212fc7b65dcc25829b1ee42ef03898023f1e (diff)
Implement frame dumping in D3D11.
Fixes issue 4831.
Diffstat (limited to 'Source/Core/VideoCommon/Src/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/RenderBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/RenderBase.cpp b/Source/Core/VideoCommon/Src/RenderBase.cpp
index d89e582860..06f4c81ab6 100644
--- a/Source/Core/VideoCommon/Src/RenderBase.cpp
+++ b/Source/Core/VideoCommon/Src/RenderBase.cpp
@@ -52,7 +52,7 @@ int OSDChoice, OSDTime;
Renderer *g_renderer = NULL;
-bool s_bLastFrameDumped = false;
+bool bLastFrameDumped = false;
std::mutex Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;