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| author | NeoBrainX <NeoBrainX@gmail.com> | 2013-01-09 10:19:18 +0100 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-01-10 18:30:16 +0100 |
| commit | 304814e7cca0d9ac1497a955f7a6741a62fe4396 (patch) | |
| tree | d8411a23f2322aaaa4d64e6ee05cdd76b087c798 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | 7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6 (diff) | |
Video_Software: Implement proper RGBA8 texture loading from tmem.
For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
