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authordegasus <wickmarkus@web.de>2013-10-14 15:16:42 +0200
committerdegasus <wickmarkus@web.de>2013-10-29 18:55:50 +0100
commit3151d8709cc23d36e1b847f24adeeb18b85af2a0 (patch)
treec719a44f7ff57a9ca1d3ca3683f3c566509a483b /Source/Core/VideoCommon/Src/TextureCacheBase.cpp
parent0002236e3e7f60c1cc0b7a9d8477a622cf6fa699 (diff)
VideoCommon: move ViewportCorrection into VideoCommon
D3D doesn't allow bigger viewports than rendertargets. But flipper does, so the viewport will be clipped and the transformation matrix will be changed. This was done in the D3D backend itself. This is now moved into VideoCommon. This don't reduce code, but in this way, VideoCommon doesn't depend on the backends.
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