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authorSoren Jorvang <soren.jorvang@gmail.com>2011-02-04 00:46:56 +0000
committerSoren Jorvang <soren.jorvang@gmail.com>2011-02-04 00:46:56 +0000
commit6d70c14d12a5f60a94dce365f3ce911504de7b83 (patch)
tree8963550df864d7f6a1b90e8944fce0535d47eb43 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp
parente2b3716760fbfa1b6141a7506d0fab4aa5723082 (diff)
In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead. This helps with LTO since LLVM/clang LTO is completely broken by static libraries. It also helps identify symbol clashes between components like the former plugins. Many linkers also expect static libraries to form a strict DAG which turns out be a difficult rule to uphold in practice, especially since some of our platforms aren't picky about this. LTO builds currently appears to crash at runtime because of the static wx libs. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
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