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| author | Glenn Rice <glennricster@gmail.com> | 2010-12-14 23:19:34 +0000 |
|---|---|---|
| committer | Glenn Rice <glennricster@gmail.com> | 2010-12-14 23:19:34 +0000 |
| commit | 76d9209ad4cbcccd076646c33be414abe07e01a7 (patch) | |
| tree | a787b16c62a96fef1fd1e4bb9627b486ac9cb66a /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | 35fef1f17300a26778eaa5588816239189ec453c (diff) | |
When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped.
When a wad is installed make sure directories exist.
For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
