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| author | Tony Wasserka <NeoBrainX@gmail.com> | 2013-10-06 14:34:43 +0200 |
|---|---|---|
| committer | Tony Wasserka <NeoBrainX@gmail.com> | 2013-10-06 14:35:56 +0200 |
| commit | a25a0a259039a3aac37e6190db2a92fbd49b8cd2 (patch) | |
| tree | 96438fb8f09911fb1256d9b392397edd4e455907 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | 7dba383c7c2ce2985c13a0d10414cb9947c54aa9 (diff) | |
| parent | ed88cf6cad80c95b163efaabcf3f30a1b181315a (diff) | |
Merge branch 'd3d9-removal'.
If you're looking for a reason for the removal, issue 6167 lists more than enough of things that are not supported by D3D9.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 7d5b9354ad..111f70cac1 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -481,8 +481,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage, // Sometimes, we can get around recreating a texture if only the number of mip levels changes // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states // Thus, we don't update this member for every Load, but just whenever the texture gets recreated - // TODO: D3D9 doesn't support min_lod. We should add a workaround for that here! - + // TODO: This is the wrong value. We should be storing the number of levels our actual texture has. // But that will currently make the above "existing entry" tests fail as "texLevels" is not calculated until after. // Currently, we might try to reuse a texture which appears to have more levels than actual, maybe.. |
