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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-12-27 03:18:01 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-12-27 03:18:01 +0000 |
| commit | c2283ad6c04f8785013604d56bd2cf491e89f556 (patch) | |
| tree | fa83f67166980cb09605daf9ac7af5c344be4271 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | f3336a84a16e93dfd20595201a07fc9ba20a12b5 (diff) | |
Second Experimental commit:
corrected peek color and peek z to correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
