diff options
| author | degasus <wickmarkus@web.de> | 2013-01-28 18:16:03 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-01-28 18:16:03 +0100 |
| commit | c5fa3e0f3dbb1fdc5f95e9e3fbfb7de62c718e9c (patch) | |
| tree | 892785e1647147292ec3bbf43ef7a9d1468f6d9d /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | fd06342a97e6bedfdedac390e89c88454983c815 (diff) | |
move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 58b2fac341..e12ef5d67f 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -814,9 +814,5 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat entry->frameCount = frameCount; - g_renderer->ResetAPIState(); // reset any game specific settings - entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat); - - g_renderer->RestoreAPIState(); } |
