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authorJordan Woyak <jordan.woyak@gmail.com>2010-10-19 22:24:27 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-10-19 22:24:27 +0000
commitcf05cca7a69a1c61f60e781700642111150d5d4b (patch)
tree562ec7b7fe76ca07cc44c0e4b4e7db1d0541fcc5 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp
parent16ff21b0d543fbf4e89e43faf9b48acdbf6e84b7 (diff)
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureCacheBase.cpp659
1 files changed, 659 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
new file mode 100644
index 0000000000..8b4a20ef3f
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
@@ -0,0 +1,659 @@
+
+#include "MemoryUtil.h"
+
+#include "VideoConfig.h"
+#include "Statistics.h"
+#include "HiresTextures.h"
+#include "Render.h"
+#include "FileUtil.h"
+#include "Profiler.h"
+
+#include "PluginSpecs.h"
+
+#include "TextureCacheBase.h"
+
+// ugly
+extern int frameCount;
+
+enum
+{
+ TEMP_SIZE = (1024 * 1024 * 4),
+ TEXTURE_KILL_THRESHOLD = 200,
+};
+
+TextureCache *g_texture_cache;
+
+u8 *TextureCache::temp;
+TextureCache::TexCache TextureCache::textures;
+
+// returns the exponent of the smallest power of two which is greater than val
+unsigned int GetPow2(unsigned int val)
+{
+ unsigned int ret = 0;
+ for (; val; val >>= 1)
+ ++ret;
+ return ret;
+}
+
+TextureCache::TCacheEntryBase::~TCacheEntryBase()
+{
+ if (0 == addr)
+ return;
+
+ if (!isRenderTarget && !g_ActiveConfig.bSafeTextureCache)
+ {
+ u32 *const ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
+ if (ptr && *ptr == hash)
+ *ptr = oldpixel;
+ }
+}
+
+// TODO: uglyness
+extern PLUGIN_GLOBALS *globals;
+
+TextureCache::TextureCache()
+{
+ temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
+ TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
+ HiresTextures::Init(globals->unique_id);
+}
+
+void TextureCache::Invalidate(bool shutdown)
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ for (; iter != tcend; ++iter)
+ {
+ if (shutdown)
+ iter->second->addr = 0;
+ delete iter->second;
+ }
+
+ textures.clear();
+ HiresTextures::Shutdown();
+}
+
+TextureCache::~TextureCache()
+{
+ Invalidate(true);
+ FreeMemoryPages(temp, TEMP_SIZE);
+ temp = NULL;
+}
+
+void TextureCache::Cleanup()
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ while (iter != tcend)
+ {
+ if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
+ {
+ delete iter->second;
+ textures.erase(iter++);
+ }
+ else
+ ++iter;
+ }
+}
+
+void TextureCache::InvalidateRange(u32 start_address, u32 size)
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ while (iter != tcend)
+ {
+ const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
+ if (0 == rangePosition)
+ {
+ delete iter->second;
+ textures.erase(iter++);
+ }
+ else
+ ++iter;
+ }
+}
+
+void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ for (; iter != tcend; ++iter)
+ {
+ const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
+ if (0 == rangePosition)
+ {
+ iter->second->hash = 0;
+ }
+ }
+}
+
+int TextureCache::TCacheEntryBase::IntersectsMemoryRange(u32 range_address, u32 range_size) const
+{
+ if (addr + size_in_bytes < range_address)
+ return -1;
+
+ if (addr >= range_address + range_size)
+ return 1;
+
+ return 0;
+}
+
+void TextureCache::ClearRenderTargets()
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ for (; iter!=tcend; ++iter)
+ iter->second->isRenderTarget = false;
+}
+
+TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
+ u32 address, unsigned int width, unsigned int height, int texformat,
+ unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
+{
+ // necessary?
+ if (0 == address)
+ return NULL;
+
+ u8* ptr = g_VideoInitialize.pGetMemoryPointer(address);
+
+ // TexelSizeInNibbles(format)*width*height/16;
+ const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
+ const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
+
+ unsigned int expandedWidth = (width + bsw) & (~bsw);
+ unsigned int expandedHeight = (height + bsh) & (~bsh);
+
+ u64 hash_value = 0;
+ u64 texHash = 0;
+ u32 texID = address;
+ u32 full_format = texformat;
+ const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
+ const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
+ bool texture_is_dynamic = false;
+
+ // someone who understands this var could rename it :p
+ const bool isC4_C8_C14X2 = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
+
+ if (isC4_C8_C14X2)
+ full_format = texformat | (tlutfmt << 16);
+
+ // hires texture loading and texture dumping require accurate hashes
+ if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
+ {
+ texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ if (isC4_C8_C14X2)
+ {
+ // WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
+ // tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
+ // This trick (to change the texID depending on the TLUT addr) is a trick to get around
+ // an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
+ // each other stored in a single texture, and uses the palette to make different characters
+ // visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
+ // we must make sure that texture with different tluts get different IDs.
+
+ const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
+ g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ texHash ^= tlutHash;
+
+ if (g_ActiveConfig.bSafeTextureCache)
+ texID ^= ((u32)tlutHash) ^ (tlutHash >> 32);
+ }
+
+ if (g_ActiveConfig.bSafeTextureCache)
+ hash_value = texHash;
+ }
+
+ TCacheEntryBase *entry = textures[texID];
+ if (entry)
+ {
+ if (false == g_ActiveConfig.bSafeTextureCache)
+ {
+ if (entry->isRenderTarget || entry->isDynamic)
+ {
+ if (false == g_ActiveConfig.bCopyEFBToTexture)
+ {
+ hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ if (isC4_C8_C14X2)
+ {
+ hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
+ g_ActiveConfig.iSafeTextureCache_ColorSamples);
+ }
+ }
+ else
+ {
+ hash_value = 0;
+ }
+ }
+ else
+ {
+ hash_value = *(u32*)ptr;
+ }
+ }
+ else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture)
+ {
+ hash_value = 0;
+ }
+
+ // TODO: Is the mipLevels check needed?
+ if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
+ || ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
+ {
+ entry->isDynamic = false;
+ goto return_entry;
+ }
+ else
+ {
+ // Let's reload the new texture data into the same texture,
+ // instead of destroying it and having to create a new one.
+ // Might speed up movie playback very, very slightly.
+ texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
+
+ // TODO: Is the mipLevels check needed?
+ if (!entry->isRenderTarget &&
+ ((!entry->isDynamic && width == entry->w && height == entry->h && full_format == entry->format && entry->mipLevels == maxlevel)
+ || (entry->isDynamic && entry->w == width && entry->h == height)))
+ {
+ // reuse the texture
+ }
+ else
+ {
+ // delete the texture and make a new one
+ delete entry;
+ entry = NULL;
+ }
+ }
+ }
+
+ const unsigned int nativeW = width;
+ const unsigned int nativeH = height;
+
+ PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
+
+ if (g_ActiveConfig.bHiresTextures)
+ {
+ // Load Custom textures
+ char texPathTemp[MAX_PATH];
+
+ unsigned int newWidth = width;
+ unsigned int newHeight = height;
+
+ sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, texHash, texformat);
+ pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp);
+
+ if (pcfmt != PC_TEX_FMT_NONE)
+ {
+ expandedWidth = width = newWidth;
+ expandedHeight = height = newHeight;
+
+ // TODO: shouldn't generating mips be forced on now?
+ // native mips with a custom texture wouldn't make sense
+ }
+ }
+
+ if (pcfmt == PC_TEX_FMT_NONE)
+ pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth,
+ expandedHeight, texformat, tlutaddr, tlutfmt, !g_texture_cache->isOGL());
+
+ const bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
+ unsigned int texLevels = (isPow2 && UseNativeMips && maxlevel) ?
+ GetPow2(std::max(width, height)) : !isPow2;
+
+ if ((texLevels > (maxlevel + 1)) && maxlevel)
+ texLevels = maxlevel + 1;
+
+ // create the entry/texture
+ if (NULL == entry)
+ {
+ textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
+
+ entry->addr = address;
+ entry->format = full_format;
+ entry->mipLevels = maxlevel;
+ entry->size_in_bytes = texture_size;
+
+ entry->scaledW = entry->w = width;
+ entry->scaledH = entry->h = height;
+
+ entry->nativeH = nativeH;
+ entry->nativeW = nativeW;
+
+ entry->isRenderTarget = false;
+ entry->isNonPow2 = false;
+ entry->isDynamic = texture_is_dynamic;
+
+ entry->oldpixel = *(u32*)ptr;
+
+ if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic)
+ entry->hash = hash_value;
+ else
+ // don't like rand() here
+ entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
+ }
+
+ // load texture
+ entry->Load(width, height, expandedWidth, 0);
+
+ // load mips
+ if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
+ {
+ const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
+
+ unsigned int level = 1;
+ unsigned int mipWidth = (width + 1) >> 1;
+ unsigned int mipHeight = (height + 1) >> 1;
+ ptr += texture_size;
+
+ while ((mipHeight || mipWidth) && (level < texLevels))
+ {
+ const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
+ const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
+
+ expandedWidth = (currentWidth + bsw) & (~bsw);
+ expandedHeight = (currentHeight + bsh) & (~bsh);
+
+ TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, !g_texture_cache->isOGL());
+ entry->Load(currentWidth, currentHeight, expandedWidth, level);
+
+ ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
+ mipWidth >>= 1;
+ mipHeight >>= 1;
+ ++level;
+ }
+ }
+
+ // TODO: won't this cause loaded hires textures to be dumped as well?
+ // dump texture to file
+ if (g_ActiveConfig.bDumpTextures)
+ {
+ char szTemp[MAX_PATH];
+ char szDir[MAX_PATH];
+
+ // make sure that the directory exists
+ sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), globals->unique_id);
+ if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
+ File::CreateDir(szDir);
+
+ sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, globals->unique_id, texHash, texformat);
+
+ if (false == File::Exists(szTemp))
+ entry->Save(szTemp);
+ }
+
+ INCSTAT(stats.numTexturesCreated);
+ SETSTAT(stats.numTexturesAlive, textures.size());
+
+return_entry:
+
+ entry->frameCount = frameCount;
+ entry->Bind(stage);
+
+ return entry;
+}
+
+void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
+ bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect)
+{
+ DVSTARTPROFILE();
+
+ float colmat[20] = {};
+ // last four floats of colmat for fConstAdd
+ float *const fConstAdd = colmat + 16;
+ unsigned int cbufid = -1;
+
+ if (bFromZBuffer)
+ {
+ // TODO: these values differ slightly from the DX9/11 values,
+ // do they need to? or can this be removed
+ if (g_texture_cache->isOGL())
+ {
+ switch(copyfmt)
+ {
+ case 0: // Z4
+ case 1: // Z8
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
+ break;
+
+ case 3: // Z16 //?
+ colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
+ break;
+
+ case 11: // Z16 (reverse order)
+ colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1;
+ break;
+
+ case 6: // Z24X8
+ colmat[2] = colmat[5] = colmat[8] = colmat[15] = 1;
+ break;
+
+ case 9: // Z8M
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
+ break;
+
+ case 10: // Z8L
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
+ break;
+
+ case 12: // Z16L
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
+ break;
+ }
+ }
+ else
+ {
+ switch (copyfmt)
+ {
+ case 0: // Z4
+ case 1: // Z8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
+ cbufid = 12;
+ break;
+
+ case 3: // Z16 //?
+ colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
+ cbufid = 13;
+ break;
+
+ case 11: // Z16 (reverse order)
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
+ cbufid = 14;
+ break;
+
+ case 6: // Z24X8
+ colmat[0] = colmat[5] = colmat[10] = 1.0f;
+ cbufid = 15;
+ break;
+
+ case 9: // Z8M
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
+ cbufid = 16;
+ break;
+
+ case 10: // Z8L
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
+ cbufid = 17;
+ break;
+
+ case 12: // Z16L
+ colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
+ cbufid = 18;
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
+ colmat[2] = colmat[5] = colmat[8] = 1.0f;
+ cbufid = 19;
+ break;
+ }
+ }
+ }
+ else if (bIsIntensityFmt)
+ {
+ fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
+ switch (copyfmt)
+ {
+ case 0: // I4
+ case 1: // I8
+ case 2: // IA4
+ case 3: // IA8
+ // TODO - verify these coefficients
+ colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
+ colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
+ colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
+
+ if (copyfmt < 2)
+ {
+ fConstAdd[3] = 16.0f / 255.0f;
+ colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
+ cbufid = 0;
+ }
+ else// alpha
+ {
+ colmat[15] = 1;
+ cbufid = 1;
+ }
+
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
+ break;
+ }
+ }
+ else
+ {
+ switch (copyfmt)
+ {
+ case 0: // R4
+ case 8: // R8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
+ cbufid = 2;
+ break;
+
+ case 2: // RA4
+ case 3: // RA8
+ colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
+ cbufid = 3;
+ break;
+
+ case 7: // A8
+ colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
+ cbufid = 4;
+ break;
+
+ case 9: // G8
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
+ cbufid = 5;
+ break;
+
+ case 10: // B8
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
+ cbufid = 6;
+ break;
+
+ case 11: // RG8
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
+ cbufid = 7;
+ break;
+
+ case 12: // GB8
+ colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
+ cbufid = 8;
+ break;
+
+ case 4: // RGB565
+ colmat[0] = colmat[5] = colmat[10] = 1;
+ fConstAdd[3] = 1; // set alpha to 1
+ cbufid = 9;
+ break;
+
+ case 5: // RGB5A3
+ case 6: // RGBA8
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
+ cbufid = 10;
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
+ cbufid = 11;
+ break;
+ }
+ }
+
+ const unsigned int tex_w = (abs(source_rect.GetWidth()) >> (int)bScaleByHalf);
+ const unsigned int tex_h = (abs(source_rect.GetHeight()) >> (int)bScaleByHalf);
+
+ const float xScale = Renderer::GetTargetScaleX();
+ const float yScale = Renderer::GetTargetScaleY();
+
+ unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_w * xScale) : tex_w;
+ unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_h * yScale) : tex_h;
+
+ bool texture_is_dynamic = false;
+
+ TCacheEntryBase *entry = textures[address];
+ if (entry)
+ {
+ if ((entry->isRenderTarget && entry->scaledW == scaled_tex_w && entry->scaledH == scaled_tex_h)
+ || (entry->isDynamic && entry->w == tex_w && entry->h == tex_h))
+ {
+ texture_is_dynamic = entry->isDynamic;
+ }
+ else
+ {
+ // remove it and recreate it as a render target
+ delete entry;
+ entry = NULL;
+ }
+ }
+
+ if (texture_is_dynamic)
+ {
+ scaled_tex_w = tex_w;
+ scaled_tex_h = tex_h;
+ }
+
+ if (NULL == entry)
+ {
+ // create the texture
+ textures[address] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
+
+ entry->addr = address;
+ entry->hash = 0;
+
+ entry->w = entry->nativeW = tex_w;
+ entry->h = entry->nativeH = tex_h;
+
+ entry->scaledW = scaled_tex_w;
+ entry->scaledH = scaled_tex_h;
+
+ entry->format = copyfmt;
+ entry->mipLevels = 0;
+
+ entry->isRenderTarget = true;
+ entry->isNonPow2 = true;
+ entry->isDynamic = false;
+ }
+
+ entry->frameCount = frameCount;
+
+ Renderer::ResetAPIState(); // reset any game specific settings
+
+ entry->FromRenderTarget(bFromZBuffer, bScaleByHalf, cbufid, colmat, source_rect, bIsIntensityFmt, copyfmt);
+
+ Renderer::RestoreAPIState();
+}