diff options
| author | NeoBrainX <NeoBrainX@gmail.com> | 2013-02-07 20:40:33 +0100 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-02-07 20:40:33 +0100 |
| commit | ed0abc9dc5cf926214f8c1d552715a43e87918a1 (patch) | |
| tree | 59c1476d48e02e4e08f8ae97d3553553f956c2c8 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | 6870c1fdd55c497f91fa9338b87d82edf971b071 (diff) | |
| parent | 52963584f0339be68c7f5fcc8d79da37cf0cba5b (diff) | |
Merge branch 'mipmap_fixes'.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index e0fc11fe1b..f6e6911c12 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -218,6 +218,9 @@ void TextureCache::ClearRenderTargets() bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels) { + if (levels == 1) + return false; + // Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black char texBasePathTemp[MAX_PATH]; char texPathTemp[MAX_PATH]; @@ -300,7 +303,7 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level) TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, u32 address, unsigned int width, unsigned int height, int texformat, - unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem) + unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem) { if (0 == address) return NULL; @@ -372,7 +375,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // 2. b) For normal textures, all texture parameters need to match if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format && - entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH) + entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH) { goto return_entry; } @@ -382,7 +385,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // // TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies? // TODO: Actually, it should be enough if the internal texture format matches... - if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel) + if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps > maxlevel) || (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height)) { // reuse the texture @@ -428,15 +431,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, } } - // TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that) - bool isPow2; unsigned int texLevels; - isPow2 = !((width & (width - 1)) || (height & (height - 1))); - texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2; - texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels; + bool use_native_mips; + texLevels = use_mipmaps ? (maxlevel + 1) : 1; using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels); - UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions - texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2; + use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions + texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1; // create the entry/texture if (NULL == entry) { @@ -445,9 +445,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, // Sometimes, we can get around recreating a texture if only the number of mip levels changes // e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states // Thus, we don't update this member for every Load, but just whenever the texture gets recreated - // - // TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels? - entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage... + // TODO: D3D9 doesn't support min_lod. We should add a workaround for that here! + entry->num_mipmaps = maxlevel + 1; entry->type = TCET_NORMAL; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); @@ -460,13 +459,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, else entry->type = TCET_NORMAL; // load texture - entry->Load(width, height, expandedWidth, 0, (texLevels == 0)); + entry->Load(width, height, expandedWidth, 0); if (g_ActiveConfig.bDumpTextures && !using_custom_texture) DumpTexture(entry, 0); // load mips - TODO: Loading mipmaps from tmem is untested! - if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips) + if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && use_native_mips) { const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat); @@ -495,7 +494,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, expandedHeight = (currentHeight + bsh) & (~bsh); TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures); - entry->Load(currentWidth, currentHeight, expandedWidth, level, false); + entry->Load(currentWidth, currentHeight, expandedWidth, level); if (g_ActiveConfig.bDumpTextures) DumpTexture(entry, level); @@ -518,7 +517,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage, unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1; LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight); - entry->Load(currentWidth, currentHeight, currentWidth, level, false); + entry->Load(currentWidth, currentHeight, currentWidth, level); mipWidth >>= 1; mipHeight >>= 1; |
