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authorNeoBrainX <NeoBrainX@gmail.com>2013-02-07 20:40:33 +0100
committerNeoBrainX <NeoBrainX@gmail.com>2013-02-07 20:40:33 +0100
commited0abc9dc5cf926214f8c1d552715a43e87918a1 (patch)
tree59c1476d48e02e4e08f8ae97d3553553f956c2c8 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp
parent6870c1fdd55c497f91fa9338b87d82edf971b071 (diff)
parent52963584f0339be68c7f5fcc8d79da37cf0cba5b (diff)
Merge branch 'mipmap_fixes'.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureCacheBase.cpp33
1 files changed, 16 insertions, 17 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
index e0fc11fe1b..f6e6911c12 100644
--- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
@@ -218,6 +218,9 @@ void TextureCache::ClearRenderTargets()
bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
{
+ if (levels == 1)
+ return false;
+
// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
char texBasePathTemp[MAX_PATH];
char texPathTemp[MAX_PATH];
@@ -300,7 +303,7 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
u32 address, unsigned int width, unsigned int height, int texformat,
- unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
+ unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem)
{
if (0 == address)
return NULL;
@@ -372,7 +375,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// 2. b) For normal textures, all texture parameters need to match
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
- entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
+ entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
{
goto return_entry;
}
@@ -382,7 +385,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
//
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
- if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
+ if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps > maxlevel)
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
{
// reuse the texture
@@ -428,15 +431,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
}
}
- // TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that)
- bool isPow2;
unsigned int texLevels;
- isPow2 = !((width & (width - 1)) || (height & (height - 1)));
- texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
- texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels;
+ bool use_native_mips;
+ texLevels = use_mipmaps ? (maxlevel + 1) : 1;
using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
- UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
- texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2;
+ use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
+ texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1;
// create the entry/texture
if (NULL == entry) {
@@ -445,9 +445,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// Sometimes, we can get around recreating a texture if only the number of mip levels changes
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
- //
- // TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels?
- entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
+ // TODO: D3D9 doesn't support min_lod. We should add a workaround for that here!
+ entry->num_mipmaps = maxlevel + 1;
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
@@ -460,13 +459,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
else entry->type = TCET_NORMAL;
// load texture
- entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
+ entry->Load(width, height, expandedWidth, 0);
if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
DumpTexture(entry, 0);
// load mips - TODO: Loading mipmaps from tmem is untested!
- if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips)
+ if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && use_native_mips)
{
const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
@@ -495,7 +494,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
expandedHeight = (currentHeight + bsh) & (~bsh);
TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
- entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
+ entry->Load(currentWidth, currentHeight, expandedWidth, level);
if (g_ActiveConfig.bDumpTextures)
DumpTexture(entry, level);
@@ -518,7 +517,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
- entry->Load(currentWidth, currentHeight, currentWidth, level, false);
+ entry->Load(currentWidth, currentHeight, currentWidth, level);
mipWidth >>= 1;
mipHeight >>= 1;