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| author | NeoBrainX <NeoBrainX@googlemail.com> | 2010-10-22 19:40:05 +0000 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2010-10-22 19:40:05 +0000 |
| commit | ef75d9665548d1096f50e6a106a926e2f3994f5d (patch) | |
| tree | a991595b49748361729c3e05881f5f068ac3b2fa /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | e9d115a8b178b851b14b35e356437afe1ccc59af (diff) | |
Main change: Implemented EFB pokes in DX9/DX11.
Games affected by this change: Mario Smash Football, Mario Strikers Charged Football, Monster Hunter Tri.
Other games possibly affected: Shaun White Snowboarding, Resident Evil Code: Veronica, Baten Kaitos.
This implementation will decrease performance if the game uses this feature, but the glitches will be gone. I'll add an option for this in a later commit. EFB pokes are somewhat slow in DX11 right now, speed should be okayish in DX9 though.
Other changes:
- SOMEWHAT cleaned up the EFB access code in DX9
- Fixed incompatible parameter list of AccessEFB and TVideo_AccessEFB.
- Fixed a theoretical bug in ReplaceRGBATexture2D, add support for STAGING textures
- Removed unused parameters in various DX9 functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6300 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
