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authordegasus <wickmarkus@web.de>2012-12-22 17:30:13 +0100
committerdegasus <wickmarkus@web.de>2012-12-22 17:30:13 +0100
commitffddfd8662bda4fedcfcc8cad73f02bd7a522925 (patch)
tree1bef07b897abc91a4a481d772a17826cd9e6cb09 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp
parent2df0c31d13372bc29d488cf7e80d4adb9cf28b46 (diff)
do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands suggestion: create an unused texture cache, so we can move all textures there
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureCacheBase.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
index 7c47c35bb6..2bcaead19c 100644
--- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
@@ -72,6 +72,18 @@ void TextureCache::Invalidate()
textures.clear();
}
+// this function is dirty hack to work around a OGL bug.
+// it is only used on loading states. It will work for normal textures,
+// but for efb2ram, it wouldn't be checked. So there may be glitches on loading
+void TextureCache::InvalidateHashes()
+{
+ TexCache::iterator
+ iter = textures.begin(),
+ tcend = textures.end();
+ for (; iter != tcend; ++iter)
+ iter->second->hash = TEXHASH_INVALID;
+}
+
TextureCache::~TextureCache()
{
Invalidate();