diff options
| author | degasus <wickmarkus@web.de> | 2012-12-22 17:30:13 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2012-12-22 17:30:13 +0100 |
| commit | ffddfd8662bda4fedcfcc8cad73f02bd7a522925 (patch) | |
| tree | 1bef07b897abc91a4a481d772a17826cd9e6cb09 /Source/Core/VideoCommon/Src/TextureCacheBase.cpp | |
| parent | 2df0c31d13372bc29d488cf7e80d4adb9cf28b46 (diff) | |
do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureCacheBase.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp index 7c47c35bb6..2bcaead19c 100644 --- a/Source/Core/VideoCommon/Src/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/Src/TextureCacheBase.cpp @@ -72,6 +72,18 @@ void TextureCache::Invalidate() textures.clear(); } +// this function is dirty hack to work around a OGL bug. +// it is only used on loading states. It will work for normal textures, +// but for efb2ram, it wouldn't be checked. So there may be glitches on loading +void TextureCache::InvalidateHashes() +{ + TexCache::iterator + iter = textures.begin(), + tcend = textures.end(); + for (; iter != tcend; ++iter) + iter->second->hash = TEXHASH_INVALID; +} + TextureCache::~TextureCache() { Invalidate(); |
