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authordegasus <wickmarkus@web.de>2013-10-07 16:02:24 +0200
committerdegasus <wickmarkus@web.de>2013-10-12 20:29:56 +0200
commit437761843850ce32974fd4729d7b8d7d0405a04f (patch)
treed1b5c804230a06fe628269613b3d2a3ae47b03dd /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parent0753ce5bdaf756b144ec6003e1df01388b9c3e8f (diff)
VideoCommon: keep a copy of the const buffer in VideoCommon
The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv. Also no optimizations was done on VideoCommon side, but I can start now :-) Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 7916e47c12..9b6c8762ff 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -867,10 +867,4 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
return text;
}
-void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH)
-{
- g_renderer->SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, buffW, buffH);
- g_renderer->SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
-}
-
} // namespace