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authorhrydgard <hrydgard@gmail.com>2009-09-03 19:24:16 +0000
committerhrydgard <hrydgard@gmail.com>2009-09-03 19:24:16 +0000
commit562a4e25acd3bd4eb7183fbb5cd04891c4535423 (patch)
tree298988fd772ec9ebf89710cb0f954997ee4fa996 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parent2091fb3ceb1f3adbb4a39513dab894c99a98be34 (diff)
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp737
1 files changed, 737 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
new file mode 100644
index 0000000000..bc3450d56e
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -0,0 +1,737 @@
+// Copyright (C) 2003-2000 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+
+#include <stdio.h>
+#include <math.h>
+#include "Common.h"
+
+#include "TextureConversionShader.h"
+#include "TextureDecoder.h"
+#include "PixelShaderManager.h"
+#include "PixelShaderGen.h"
+#include "BPMemory.h"
+
+#define WRITE p+=sprintf
+
+static char text[16384];
+
+namespace TextureConversionShader
+{
+
+u16 GetEncodedSampleCount(u32 format)
+{
+ switch (format) {
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 4;
+ case GX_TF_IA4: return 4;
+ case GX_TF_IA8: return 2;
+ case GX_TF_RGB565: return 2;
+ case GX_TF_RGB5A3: return 2;
+ case GX_TF_RGBA8: return 1;
+ case GX_CTF_R4: return 8;
+ case GX_CTF_RA4: return 4;
+ case GX_CTF_RA8: return 2;
+ case GX_CTF_A8: return 4;
+ case GX_CTF_R8: return 4;
+ case GX_CTF_G8: return 4;
+ case GX_CTF_B8: return 4;
+ case GX_CTF_RG8: return 2;
+ case GX_CTF_GB8: return 2;
+ case GX_TF_Z8: return 4;
+ case GX_TF_Z16: return 2;
+ case GX_TF_Z24X8: return 1;
+ case GX_CTF_Z4: return 8;
+ case GX_CTF_Z8M: return 4;
+ case GX_CTF_Z8L: return 4;
+ case GX_CTF_Z16L: return 2;
+ default: return 1;
+ }
+}
+
+// block dimensions : widthStride, heightStride
+// texture dims : width, height, x offset, y offset
+void WriteSwizzler(char*& p, u32 format)
+{
+ WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
+ WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
+
+ float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
+ float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
+ float samples = (float)GetEncodedSampleCount(format);
+
+ WRITE(p,
+ "uniform samplerRECT samp0 : register(s0);\n"
+ "void main(\n"
+ " out float4 ocol0 : COLOR0,\n"
+ " in float2 uv0 : TEXCOORD0)\n"
+ "{\n"
+ " float2 sampleUv;\n"
+ " float2 uv1 = floor(uv0);\n");
+
+ WRITE(p, " uv1.x = uv1.x * %f;\n", samples);
+
+ WRITE(p, " float xl = floor(uv1.x / %f);\n", blkW);
+ WRITE(p, " float xib = uv1.x - (xl * %f);\n", blkW);
+ WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH);
+ WRITE(p, " float yb = yl * %f;\n", blkH);
+ WRITE(p, " float yoff = uv1.y - yb;\n");
+ WRITE(p, " float xp = uv1.x + (yoff * textureDims.x);\n");
+ WRITE(p, " float xel = floor(xp / %f);\n", blkW);
+ WRITE(p, " float xb = floor(xel / %f);\n", blkH);
+ WRITE(p, " float xoff = xel - (xb * %f);\n", blkH);
+
+ WRITE(p, " sampleUv.x = xib + (xb * %f);\n", blkW);
+ WRITE(p, " sampleUv.y = yb + xoff;\n");
+
+ WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n"
+ " sampleUv.y = textureDims.y - sampleUv.y;\n"
+
+ " sampleUv.x = sampleUv.x + textureDims.z;\n"
+ " sampleUv.y = sampleUv.y + textureDims.w;\n");
+}
+
+// block dimensions : widthStride, heightStride
+// texture dims : width, height, x offset, y offset
+void Write32BitSwizzler(char*& p, u32 format)
+{
+ WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
+ WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
+
+ float blkW = (float)TexDecoder_GetBlockWidthInTexels(format);
+ float blkH = (float)TexDecoder_GetBlockHeightInTexels(format);
+
+ // 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments
+
+ WRITE(p,
+ "uniform samplerRECT samp0 : register(s0);\n"
+ "void main(\n"
+ " out float4 ocol0 : COLOR0,\n"
+ " in float2 uv0 : TEXCOORD0)\n"
+ "{\n"
+ " float2 sampleUv;\n"
+ " float2 uv1 = floor(uv0);\n");
+
+ WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH);
+ WRITE(p, " float yb = yl * %f;\n", blkH);
+ WRITE(p, " float yoff = uv1.y - yb;\n");
+ WRITE(p, " float xp = uv1.x + (yoff * textureDims.x);\n");
+ WRITE(p, " float xel = floor(xp / 2);\n");
+ WRITE(p, " float xb = floor(xel / %f);\n", blkH);
+ WRITE(p, " float xoff = xel - (xb * %f);\n", blkH);
+
+ WRITE(p, " float x2 = uv1.x * 2;\n");
+ WRITE(p, " float xl = floor(x2 / %f);\n", blkW);
+ WRITE(p, " float xib = x2 - (xl * %f);\n", blkW);
+ WRITE(p, " float halfxb = floor(xb / 2);\n");
+
+
+ WRITE(p, " sampleUv.x = xib + (halfxb * %f);\n", blkW);
+ WRITE(p, " sampleUv.y = yb + xoff;\n");
+ WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n");
+ WRITE(p, " sampleUv.y = textureDims.y - sampleUv.y;\n");
+
+ WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n");
+ WRITE(p, " sampleUv.y = sampleUv.y + textureDims.w;\n");
+}
+
+void WriteSampleColor(char*& p, const char* colorComp, const char* dest)
+{
+ WRITE(p, " %s = texRECT(samp0, sampleUv).%s;\n", dest, colorComp);
+}
+
+void WriteColorToIntensity(char*& p, const char* src, const char* dest)
+{
+ WRITE(p, " %s = (0.257f * %s.r) + (0.504f * %s.g) + (0.098f * %s.b) + 0.0625f;\n", dest, src, src, src);
+}
+
+void WriteIncrementSampleX(char*& p)
+{
+ WRITE(p, " sampleUv.x = sampleUv.x + blkDims.x;\n");
+}
+
+void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
+{
+ float result = pow(2.0f, depth) - 1.0f;
+ WRITE(p, " %s = floor(%s * %ff);\n", dest, src, result);
+}
+
+void WriteI8Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_I8);
+ WRITE(p, " float3 texSample;\n");
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "ocol0.b");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "ocol0.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "ocol0.r");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "ocol0.a");
+
+ WRITE(p, "}\n");
+}
+
+void WriteI4Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_I4);
+ WRITE(p, " float3 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color0.b");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color1.b");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color0.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color1.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color0.r");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color1.r");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color0.a");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteColorToIntensity(p, "texSample", "color1.a");
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
+ WRITE(p, "}\n");
+}
+
+void WriteIA8Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_IA8);
+ WRITE(p, " float4 texSample;\n");
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " ocol0.b = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "ocol0.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " ocol0.r = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "ocol0.a");
+
+ WRITE(p, "}\n");
+}
+
+void WriteIA4Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_IA4);
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " color0.b = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.b");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " color0.g = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " color0.r = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.r");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " color0.a = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.a");
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
+ WRITE(p, "}\n");
+}
+
+void WriteRGB565Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_RGB565);
+
+ WRITE(p, " float3 texSample;\n");
+ WRITE(p, " float gInt;\n");
+ WRITE(p, " float gUpper;\n");
+ WRITE(p, " float gLower;\n");
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteToBitDepth(p, 6, "texSample.g", "gInt");
+ WRITE(p, " gUpper = floor(gInt / 8.0f);\n");
+ WRITE(p, " gLower = gInt - gUpper * 8.0f;\n");
+
+ WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
+ WRITE(p, " ocol0.b = ocol0.b * 8.0f + gUpper;\n");
+ WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
+ WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0f;\n");
+
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgb", "texSample");
+ WriteToBitDepth(p, 6, "texSample.g", "gInt");
+ WRITE(p, " gUpper = floor(gInt / 8.0f);\n");
+ WRITE(p, " gLower = gInt - gUpper * 8.0f;\n");
+
+ WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
+ WRITE(p, " ocol0.r = ocol0.r * 8.0f + gUpper;\n");
+ WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
+ WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0f;\n");
+
+ WRITE(p, " ocol0 = ocol0 / 255.0f;\n");
+ WRITE(p, "}\n");
+}
+
+void WriteRGB5A3Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_RGB5A3);
+
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float color0;\n");
+ WRITE(p, " float gUpper;\n");
+ WRITE(p, " float gLower;\n");
+
+ WriteSampleColor(p, "rgba", "texSample");
+
+ // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
+ WRITE(p, "if(texSample.a > 0.878f) {\n");
+
+ WriteToBitDepth(p, 5, "texSample.g", "color0");
+ WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
+ WRITE(p, " gLower = color0 - gUpper * 8.0f;\n");
+
+ WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
+ WRITE(p, " ocol0.b = ocol0.b * 4.0f + gUpper + 128.0f;\n");
+ WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
+ WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0f;\n");
+
+ WRITE(p, "} else {\n");
+
+ WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
+ WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
+
+ WriteToBitDepth(p, 3, "texSample.a", "color0");
+ WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0f;\n");
+ WriteToBitDepth(p, 4, "texSample.g", "color0");
+ WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0f;\n");
+
+ WRITE(p, "}\n");
+
+
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgba", "texSample");
+
+ WRITE(p, "if(texSample.a > 0.878f) {\n");
+
+ WriteToBitDepth(p, 5, "texSample.g", "color0");
+ WRITE(p, " gUpper = floor(color0 / 8.0f);\n");
+ WRITE(p, " gLower = color0 - gUpper * 8.0f;\n");
+
+ WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
+ WRITE(p, " ocol0.r = ocol0.r * 4.0f + gUpper + 128.0f;\n");
+ WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
+ WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0f;\n");
+
+ WRITE(p, "} else {\n");
+
+ WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
+ WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
+
+ WriteToBitDepth(p, 3, "texSample.a", "color0");
+ WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0f;\n");
+ WriteToBitDepth(p, 4, "texSample.g", "color0");
+ WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0f;\n");
+
+ WRITE(p, "}\n");
+
+ WRITE(p, " ocol0 = ocol0 / 255.0f;\n");
+ WRITE(p, "}\n");
+}
+
+void WriteRGBA4443Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_RGB5A3);
+
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WriteToBitDepth(p, 3, "texSample.a", "color0.b");
+ WriteToBitDepth(p, 4, "texSample.r", "color1.b");
+ WriteToBitDepth(p, 4, "texSample.g", "color0.g");
+ WriteToBitDepth(p, 4, "texSample.b", "color1.g");
+
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WriteToBitDepth(p, 3, "texSample.a", "color0.r");
+ WriteToBitDepth(p, 4, "texSample.r", "color1.r");
+ WriteToBitDepth(p, 4, "texSample.g", "color0.a");
+ WriteToBitDepth(p, 4, "texSample.b", "color1.a");
+
+ WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
+ WRITE(p, "}\n");
+}
+
+void WriteRGBA8Encoder(char* p)
+{
+ Write32BitSwizzler(p, GX_TF_RGBA8);
+
+ WRITE(p, " float cl1 = xb - (halfxb * 2);\n");
+ WRITE(p, " float cl0 = 1.0f - cl1;\n");
+
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " color0.b = texSample.a;\n");
+ WRITE(p, " color0.g = texSample.r;\n");
+ WRITE(p, " color1.b = texSample.g;\n");
+ WRITE(p, " color1.g = texSample.b;\n");
+
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "rgba", "texSample");
+ WRITE(p, " color0.r = texSample.a;\n");
+ WRITE(p, " color0.a = texSample.r;\n");
+ WRITE(p, " color1.r = texSample.g;\n");
+ WRITE(p, " color1.a = texSample.b;\n");
+
+ WRITE(p, " ocol0 = (cl0 * color0) + (cl1 * color1);\n");
+
+ WRITE(p, "}\n");
+}
+
+void WriteC4Encoder(char* p, const char* comp)
+{
+ WriteSwizzler(p, GX_CTF_R4);
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, comp, "color0.b");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "color1.b");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "color0.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "color1.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "color0.r");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "color1.r");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "color0.a");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "color1.a");
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
+ WRITE(p, "}\n");
+}
+
+void WriteC8Encoder(char* p, const char* comp)
+{
+ WriteSwizzler(p, GX_CTF_R8);
+
+ WriteSampleColor(p, comp, "ocol0.b");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "ocol0.g");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "ocol0.r");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "ocol0.a");
+
+ WRITE(p, "}\n");
+}
+
+void WriteCC4Encoder(char* p, const char* comp)
+{
+ WriteSwizzler(p, GX_CTF_RA4);
+ WRITE(p, " float2 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, comp, "texSample");
+ WRITE(p, " color0.b = texSample.x;\n");
+ WRITE(p, " color1.b = texSample.y;\n");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "texSample");
+ WRITE(p, " color0.g = texSample.x;\n");
+ WRITE(p, " color1.g = texSample.y;\n");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "texSample");
+ WRITE(p, " color0.r = texSample.x;\n");
+ WRITE(p, " color1.r = texSample.y;\n");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "texSample");
+ WRITE(p, " color0.a = texSample.x;\n");
+ WRITE(p, " color1.a = texSample.y;\n");
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
+ WRITE(p, "}\n");
+}
+
+void WriteCC8Encoder(char* p, const char* comp)
+{
+ WriteSwizzler(p, GX_CTF_RA8);
+
+ WriteSampleColor(p, comp, "ocol0.bg");
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, comp, "ocol0.ra");
+
+ WRITE(p, "}\n");
+}
+
+void WriteZ8Encoder(char* p, const char* multiplier)
+{
+ WriteSwizzler(p, GX_CTF_Z8M);
+
+ WRITE(p, " float depth;\n");
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
+
+ WRITE(p, "}\n");
+}
+
+void WriteZ16Encoder(char* p)
+{
+ WriteSwizzler(p, GX_TF_Z16);
+
+ WRITE(p, " float depth;\n");
+
+ // byte order is reversed
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, " ocol0.b = frac(depth * 256.0f);\n");
+ WRITE(p, " ocol0.g = depth;\n");
+
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, " ocol0.r = frac(depth * 256.0f);\n");
+ WRITE(p, " ocol0.a = depth;\n");
+
+ WRITE(p, "}\n");
+}
+
+void WriteZ16LEncoder(char* p)
+{
+ WriteSwizzler(p, GX_CTF_Z16L);
+
+ WRITE(p, " float depth;\n");
+
+ // byte order is reversed
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, " ocol0.b = frac(depth * 65536.0f);\n");
+ WRITE(p, " ocol0.g = frac(depth * 256.0f);\n");
+
+ WriteIncrementSampleX(p);
+
+ WriteSampleColor(p, "b", "depth");
+ WRITE(p, " ocol0.r = frac(depth * 65536.0f);\n");
+ WRITE(p, " ocol0.a = frac(depth * 256.0f);\n");
+
+ WRITE(p, "}\n");
+}
+
+void WriteZ24Encoder(char* p)
+{
+ Write32BitSwizzler(p, GX_TF_Z24X8);
+
+ WRITE(p, " float cl = xb - (halfxb * 2);\n");
+
+ WRITE(p, " float depth0;\n");
+ WRITE(p, " float depth1;\n");
+
+ WriteSampleColor(p, "b", "depth0");
+ WriteIncrementSampleX(p);
+ WriteSampleColor(p, "b", "depth1");
+
+ WRITE(p, " if(cl > 0.5f) {\n");
+ // upper 16
+ WRITE(p, " ocol0.b = frac(depth0 * 256.0f);\n");
+ WRITE(p, " ocol0.g = depth0\n");
+ WRITE(p, " ocol0.r = frac(depth1 * 256.0f);\n");
+ WRITE(p, " ocol0.a = depth1\n");
+ WRITE(p, " } else {\n");
+ // lower 8
+ WRITE(p, " ocol0.b = 1.0f;\n");
+ WRITE(p, " ocol0.g = frac(depth0 * 65536.0f)\n");
+ WRITE(p, " ocol0.r = 1.0f);\n");
+ WRITE(p, " ocol0.a = frac(depth0 * 65536.0f)\n");
+ WRITE(p, " }\n"
+ "}\n");
+}
+
+const char *GenerateEncodingShader(u32 format)
+{
+ text[sizeof(text) - 1] = 0x7C; // canary
+
+ char *p = text;
+
+ switch(format)
+ {
+ case GX_TF_I4:
+ WriteI4Encoder(p);
+ break;
+ case GX_TF_I8:
+ WriteI8Encoder(p);
+ break;
+ case GX_TF_IA4:
+ WriteIA4Encoder(p);
+ break;
+ case GX_TF_IA8:
+ WriteIA8Encoder(p);
+ break;
+ case GX_TF_RGB565:
+ WriteRGB565Encoder(p);
+ break;
+ case GX_TF_RGB5A3:
+ WriteRGB5A3Encoder(p);
+ break;
+ case GX_TF_RGBA8:
+ WriteRGBA8Encoder(p);
+ break;
+ case GX_CTF_R4:
+ WriteC4Encoder(p, "r");
+ break;
+ case GX_CTF_RA4:
+ WriteCC4Encoder(p, "ar");
+ break;
+ case GX_CTF_RA8:
+ WriteCC8Encoder(p, "ar");
+ break;
+ case GX_CTF_A8:
+ WriteC8Encoder(p, "a");
+ break;
+ case GX_CTF_R8:
+ WriteC8Encoder(p, "r");
+ break;
+ case GX_CTF_G8:
+ WriteC8Encoder(p, "g");
+ break;
+ case GX_CTF_B8:
+ WriteC8Encoder(p, "b");
+ break;
+ case GX_CTF_RG8:
+ WriteCC8Encoder(p, "rg");
+ break;
+ case GX_CTF_GB8:
+ WriteCC8Encoder(p, "gb");
+ break;
+ case GX_TF_Z8:
+ WriteC8Encoder(p, "b");
+ break;
+ case GX_TF_Z16:
+ WriteZ16Encoder(p);
+ break;
+ case GX_TF_Z24X8:
+ WriteZ24Encoder(p);
+ break;
+ case GX_CTF_Z4:
+ WriteC4Encoder(p, "b");
+ break;
+ case GX_CTF_Z8M:
+ WriteZ8Encoder(p, "256.0f");
+ break;
+ case GX_CTF_Z8L:
+ WriteZ8Encoder(p, "65536.0f" );
+ break;
+ case GX_CTF_Z16L:
+ WriteZ16LEncoder(p);
+ break;
+ default:
+ PanicAlert("Unknown texture copy format: 0x%x\n", format);
+ break;
+ }
+
+ if (text[sizeof(text) - 1] != 0x7C)
+ PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
+
+ return text;
+}
+
+void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride)
+{
+ SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, 0.0f, 0.0f);
+ SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
+}
+
+} // namespace