diff options
| author | hrydgard <hrydgard@gmail.com> | 2009-09-03 19:24:16 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2009-09-03 19:24:16 +0000 |
| commit | 562a4e25acd3bd4eb7183fbb5cd04891c4535423 (patch) | |
| tree | 298988fd772ec9ebf89710cb0f954997ee4fa996 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp | |
| parent | 2091fb3ceb1f3adbb4a39513dab894c99a98be34 (diff) | |
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureConversionShader.cpp | 737 |
1 files changed, 737 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp new file mode 100644 index 0000000000..bc3450d56e --- /dev/null +++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp @@ -0,0 +1,737 @@ +// Copyright (C) 2003-2000 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + + +#include <stdio.h> +#include <math.h> +#include "Common.h" + +#include "TextureConversionShader.h" +#include "TextureDecoder.h" +#include "PixelShaderManager.h" +#include "PixelShaderGen.h" +#include "BPMemory.h" + +#define WRITE p+=sprintf + +static char text[16384]; + +namespace TextureConversionShader +{ + +u16 GetEncodedSampleCount(u32 format) +{ + switch (format) { + case GX_TF_I4: return 8; + case GX_TF_I8: return 4; + case GX_TF_IA4: return 4; + case GX_TF_IA8: return 2; + case GX_TF_RGB565: return 2; + case GX_TF_RGB5A3: return 2; + case GX_TF_RGBA8: return 1; + case GX_CTF_R4: return 8; + case GX_CTF_RA4: return 4; + case GX_CTF_RA8: return 2; + case GX_CTF_A8: return 4; + case GX_CTF_R8: return 4; + case GX_CTF_G8: return 4; + case GX_CTF_B8: return 4; + case GX_CTF_RG8: return 2; + case GX_CTF_GB8: return 2; + case GX_TF_Z8: return 4; + case GX_TF_Z16: return 2; + case GX_TF_Z24X8: return 1; + case GX_CTF_Z4: return 8; + case GX_CTF_Z8M: return 4; + case GX_CTF_Z8L: return 4; + case GX_CTF_Z16L: return 2; + default: return 1; + } +} + +// block dimensions : widthStride, heightStride +// texture dims : width, height, x offset, y offset +void WriteSwizzler(char*& p, u32 format) +{ + WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX); + WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1); + + float blkW = (float)TexDecoder_GetBlockWidthInTexels(format); + float blkH = (float)TexDecoder_GetBlockHeightInTexels(format); + float samples = (float)GetEncodedSampleCount(format); + + WRITE(p, + "uniform samplerRECT samp0 : register(s0);\n" + "void main(\n" + " out float4 ocol0 : COLOR0,\n" + " in float2 uv0 : TEXCOORD0)\n" + "{\n" + " float2 sampleUv;\n" + " float2 uv1 = floor(uv0);\n"); + + WRITE(p, " uv1.x = uv1.x * %f;\n", samples); + + WRITE(p, " float xl = floor(uv1.x / %f);\n", blkW); + WRITE(p, " float xib = uv1.x - (xl * %f);\n", blkW); + WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH); + WRITE(p, " float yb = yl * %f;\n", blkH); + WRITE(p, " float yoff = uv1.y - yb;\n"); + WRITE(p, " float xp = uv1.x + (yoff * textureDims.x);\n"); + WRITE(p, " float xel = floor(xp / %f);\n", blkW); + WRITE(p, " float xb = floor(xel / %f);\n", blkH); + WRITE(p, " float xoff = xel - (xb * %f);\n", blkH); + + WRITE(p, " sampleUv.x = xib + (xb * %f);\n", blkW); + WRITE(p, " sampleUv.y = yb + xoff;\n"); + + WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n" + " sampleUv.y = textureDims.y - sampleUv.y;\n" + + " sampleUv.x = sampleUv.x + textureDims.z;\n" + " sampleUv.y = sampleUv.y + textureDims.w;\n"); +} + +// block dimensions : widthStride, heightStride +// texture dims : width, height, x offset, y offset +void Write32BitSwizzler(char*& p, u32 format) +{ + WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX); + WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1); + + float blkW = (float)TexDecoder_GetBlockWidthInTexels(format); + float blkH = (float)TexDecoder_GetBlockHeightInTexels(format); + + // 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments + + WRITE(p, + "uniform samplerRECT samp0 : register(s0);\n" + "void main(\n" + " out float4 ocol0 : COLOR0,\n" + " in float2 uv0 : TEXCOORD0)\n" + "{\n" + " float2 sampleUv;\n" + " float2 uv1 = floor(uv0);\n"); + + WRITE(p, " float yl = floor(uv1.y / %f);\n", blkH); + WRITE(p, " float yb = yl * %f;\n", blkH); + WRITE(p, " float yoff = uv1.y - yb;\n"); + WRITE(p, " float xp = uv1.x + (yoff * textureDims.x);\n"); + WRITE(p, " float xel = floor(xp / 2);\n"); + WRITE(p, " float xb = floor(xel / %f);\n", blkH); + WRITE(p, " float xoff = xel - (xb * %f);\n", blkH); + + WRITE(p, " float x2 = uv1.x * 2;\n"); + WRITE(p, " float xl = floor(x2 / %f);\n", blkW); + WRITE(p, " float xib = x2 - (xl * %f);\n", blkW); + WRITE(p, " float halfxb = floor(xb / 2);\n"); + + + WRITE(p, " sampleUv.x = xib + (halfxb * %f);\n", blkW); + WRITE(p, " sampleUv.y = yb + xoff;\n"); + WRITE(p, " sampleUv = sampleUv * blkDims.xy;\n"); + WRITE(p, " sampleUv.y = textureDims.y - sampleUv.y;\n"); + + WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n"); + WRITE(p, " sampleUv.y = sampleUv.y + textureDims.w;\n"); +} + +void WriteSampleColor(char*& p, const char* colorComp, const char* dest) +{ + WRITE(p, " %s = texRECT(samp0, sampleUv).%s;\n", dest, colorComp); +} + +void WriteColorToIntensity(char*& p, const char* src, const char* dest) +{ + WRITE(p, " %s = (0.257f * %s.r) + (0.504f * %s.g) + (0.098f * %s.b) + 0.0625f;\n", dest, src, src, src); +} + +void WriteIncrementSampleX(char*& p) +{ + WRITE(p, " sampleUv.x = sampleUv.x + blkDims.x;\n"); +} + +void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest) +{ + float result = pow(2.0f, depth) - 1.0f; + WRITE(p, " %s = floor(%s * %ff);\n", dest, src, result); +} + +void WriteI8Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_I8); + WRITE(p, " float3 texSample;\n"); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "ocol0.b"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "ocol0.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "ocol0.r"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "ocol0.a"); + + WRITE(p, "}\n"); +} + +void WriteI4Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_I4); + WRITE(p, " float3 texSample;\n"); + WRITE(p, " float4 color0;\n"); + WRITE(p, " float4 color1;\n"); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color0.b"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color1.b"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color0.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color1.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color0.r"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color1.r"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color0.a"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteColorToIntensity(p, "texSample", "color1.a"); + + WriteToBitDepth(p, 4, "color0", "color0"); + WriteToBitDepth(p, 4, "color1", "color1"); + + WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n"); + WRITE(p, "}\n"); +} + +void WriteIA8Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_IA8); + WRITE(p, " float4 texSample;\n"); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " ocol0.b = texSample.a;\n"); + WriteColorToIntensity(p, "texSample", "ocol0.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " ocol0.r = texSample.a;\n"); + WriteColorToIntensity(p, "texSample", "ocol0.a"); + + WRITE(p, "}\n"); +} + +void WriteIA4Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_IA4); + WRITE(p, " float4 texSample;\n"); + WRITE(p, " float4 color0;\n"); + WRITE(p, " float4 color1;\n"); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " color0.b = texSample.a;\n"); + WriteColorToIntensity(p, "texSample", "color1.b"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " color0.g = texSample.a;\n"); + WriteColorToIntensity(p, "texSample", "color1.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " color0.r = texSample.a;\n"); + WriteColorToIntensity(p, "texSample", "color1.r"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " color0.a = texSample.a;\n"); + WriteColorToIntensity(p, "texSample", "color1.a"); + + WriteToBitDepth(p, 4, "color0", "color0"); + WriteToBitDepth(p, 4, "color1", "color1"); + + WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n"); + WRITE(p, "}\n"); +} + +void WriteRGB565Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_RGB565); + + WRITE(p, " float3 texSample;\n"); + WRITE(p, " float gInt;\n"); + WRITE(p, " float gUpper;\n"); + WRITE(p, " float gLower;\n"); + + WriteSampleColor(p, "rgb", "texSample"); + WriteToBitDepth(p, 6, "texSample.g", "gInt"); + WRITE(p, " gUpper = floor(gInt / 8.0f);\n"); + WRITE(p, " gLower = gInt - gUpper * 8.0f;\n"); + + WriteToBitDepth(p, 5, "texSample.r", "ocol0.b"); + WRITE(p, " ocol0.b = ocol0.b * 8.0f + gUpper;\n"); + WriteToBitDepth(p, 5, "texSample.b", "ocol0.g"); + WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0f;\n"); + + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgb", "texSample"); + WriteToBitDepth(p, 6, "texSample.g", "gInt"); + WRITE(p, " gUpper = floor(gInt / 8.0f);\n"); + WRITE(p, " gLower = gInt - gUpper * 8.0f;\n"); + + WriteToBitDepth(p, 5, "texSample.r", "ocol0.r"); + WRITE(p, " ocol0.r = ocol0.r * 8.0f + gUpper;\n"); + WriteToBitDepth(p, 5, "texSample.b", "ocol0.a"); + WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0f;\n"); + + WRITE(p, " ocol0 = ocol0 / 255.0f;\n"); + WRITE(p, "}\n"); +} + +void WriteRGB5A3Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_RGB5A3); + + WRITE(p, " float4 texSample;\n"); + WRITE(p, " float color0;\n"); + WRITE(p, " float gUpper;\n"); + WRITE(p, " float gLower;\n"); + + WriteSampleColor(p, "rgba", "texSample"); + + // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits + WRITE(p, "if(texSample.a > 0.878f) {\n"); + + WriteToBitDepth(p, 5, "texSample.g", "color0"); + WRITE(p, " gUpper = floor(color0 / 8.0f);\n"); + WRITE(p, " gLower = color0 - gUpper * 8.0f;\n"); + + WriteToBitDepth(p, 5, "texSample.r", "ocol0.b"); + WRITE(p, " ocol0.b = ocol0.b * 4.0f + gUpper + 128.0f;\n"); + WriteToBitDepth(p, 5, "texSample.b", "ocol0.g"); + WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0f;\n"); + + WRITE(p, "} else {\n"); + + WriteToBitDepth(p, 4, "texSample.r", "ocol0.b"); + WriteToBitDepth(p, 4, "texSample.b", "ocol0.g"); + + WriteToBitDepth(p, 3, "texSample.a", "color0"); + WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0f;\n"); + WriteToBitDepth(p, 4, "texSample.g", "color0"); + WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0f;\n"); + + WRITE(p, "}\n"); + + + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgba", "texSample"); + + WRITE(p, "if(texSample.a > 0.878f) {\n"); + + WriteToBitDepth(p, 5, "texSample.g", "color0"); + WRITE(p, " gUpper = floor(color0 / 8.0f);\n"); + WRITE(p, " gLower = color0 - gUpper * 8.0f;\n"); + + WriteToBitDepth(p, 5, "texSample.r", "ocol0.r"); + WRITE(p, " ocol0.r = ocol0.r * 4.0f + gUpper + 128.0f;\n"); + WriteToBitDepth(p, 5, "texSample.b", "ocol0.a"); + WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0f;\n"); + + WRITE(p, "} else {\n"); + + WriteToBitDepth(p, 4, "texSample.r", "ocol0.r"); + WriteToBitDepth(p, 4, "texSample.b", "ocol0.a"); + + WriteToBitDepth(p, 3, "texSample.a", "color0"); + WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0f;\n"); + WriteToBitDepth(p, 4, "texSample.g", "color0"); + WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0f;\n"); + + WRITE(p, "}\n"); + + WRITE(p, " ocol0 = ocol0 / 255.0f;\n"); + WRITE(p, "}\n"); +} + +void WriteRGBA4443Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_RGB5A3); + + WRITE(p, " float4 texSample;\n"); + WRITE(p, " float4 color0;\n"); + WRITE(p, " float4 color1;\n"); + + WriteSampleColor(p, "rgba", "texSample"); + WriteToBitDepth(p, 3, "texSample.a", "color0.b"); + WriteToBitDepth(p, 4, "texSample.r", "color1.b"); + WriteToBitDepth(p, 4, "texSample.g", "color0.g"); + WriteToBitDepth(p, 4, "texSample.b", "color1.g"); + + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgba", "texSample"); + WriteToBitDepth(p, 3, "texSample.a", "color0.r"); + WriteToBitDepth(p, 4, "texSample.r", "color1.r"); + WriteToBitDepth(p, 4, "texSample.g", "color0.a"); + WriteToBitDepth(p, 4, "texSample.b", "color1.a"); + + WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n"); + WRITE(p, "}\n"); +} + +void WriteRGBA8Encoder(char* p) +{ + Write32BitSwizzler(p, GX_TF_RGBA8); + + WRITE(p, " float cl1 = xb - (halfxb * 2);\n"); + WRITE(p, " float cl0 = 1.0f - cl1;\n"); + + WRITE(p, " float4 texSample;\n"); + WRITE(p, " float4 color0;\n"); + WRITE(p, " float4 color1;\n"); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " color0.b = texSample.a;\n"); + WRITE(p, " color0.g = texSample.r;\n"); + WRITE(p, " color1.b = texSample.g;\n"); + WRITE(p, " color1.g = texSample.b;\n"); + + WriteIncrementSampleX(p); + + WriteSampleColor(p, "rgba", "texSample"); + WRITE(p, " color0.r = texSample.a;\n"); + WRITE(p, " color0.a = texSample.r;\n"); + WRITE(p, " color1.r = texSample.g;\n"); + WRITE(p, " color1.a = texSample.b;\n"); + + WRITE(p, " ocol0 = (cl0 * color0) + (cl1 * color1);\n"); + + WRITE(p, "}\n"); +} + +void WriteC4Encoder(char* p, const char* comp) +{ + WriteSwizzler(p, GX_CTF_R4); + WRITE(p, " float4 color0;\n"); + WRITE(p, " float4 color1;\n"); + + WriteSampleColor(p, comp, "color0.b"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "color1.b"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "color0.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "color1.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "color0.r"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "color1.r"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "color0.a"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "color1.a"); + + WriteToBitDepth(p, 4, "color0", "color0"); + WriteToBitDepth(p, 4, "color1", "color1"); + + WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n"); + WRITE(p, "}\n"); +} + +void WriteC8Encoder(char* p, const char* comp) +{ + WriteSwizzler(p, GX_CTF_R8); + + WriteSampleColor(p, comp, "ocol0.b"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "ocol0.g"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "ocol0.r"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "ocol0.a"); + + WRITE(p, "}\n"); +} + +void WriteCC4Encoder(char* p, const char* comp) +{ + WriteSwizzler(p, GX_CTF_RA4); + WRITE(p, " float2 texSample;\n"); + WRITE(p, " float4 color0;\n"); + WRITE(p, " float4 color1;\n"); + + WriteSampleColor(p, comp, "texSample"); + WRITE(p, " color0.b = texSample.x;\n"); + WRITE(p, " color1.b = texSample.y;\n"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "texSample"); + WRITE(p, " color0.g = texSample.x;\n"); + WRITE(p, " color1.g = texSample.y;\n"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "texSample"); + WRITE(p, " color0.r = texSample.x;\n"); + WRITE(p, " color1.r = texSample.y;\n"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "texSample"); + WRITE(p, " color0.a = texSample.x;\n"); + WRITE(p, " color1.a = texSample.y;\n"); + + WriteToBitDepth(p, 4, "color0", "color0"); + WriteToBitDepth(p, 4, "color1", "color1"); + + WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n"); + WRITE(p, "}\n"); +} + +void WriteCC8Encoder(char* p, const char* comp) +{ + WriteSwizzler(p, GX_CTF_RA8); + + WriteSampleColor(p, comp, "ocol0.bg"); + WriteIncrementSampleX(p); + + WriteSampleColor(p, comp, "ocol0.ra"); + + WRITE(p, "}\n"); +} + +void WriteZ8Encoder(char* p, const char* multiplier) +{ + WriteSwizzler(p, GX_CTF_Z8M); + + WRITE(p, " float depth;\n"); + + WriteSampleColor(p, "b", "depth"); + WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "b", "depth"); + WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "b", "depth"); + WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier); + WriteIncrementSampleX(p); + + WriteSampleColor(p, "b", "depth"); + WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier); + + WRITE(p, "}\n"); +} + +void WriteZ16Encoder(char* p) +{ + WriteSwizzler(p, GX_TF_Z16); + + WRITE(p, " float depth;\n"); + + // byte order is reversed + + WriteSampleColor(p, "b", "depth"); + WRITE(p, " ocol0.b = frac(depth * 256.0f);\n"); + WRITE(p, " ocol0.g = depth;\n"); + + WriteIncrementSampleX(p); + + WriteSampleColor(p, "b", "depth"); + WRITE(p, " ocol0.r = frac(depth * 256.0f);\n"); + WRITE(p, " ocol0.a = depth;\n"); + + WRITE(p, "}\n"); +} + +void WriteZ16LEncoder(char* p) +{ + WriteSwizzler(p, GX_CTF_Z16L); + + WRITE(p, " float depth;\n"); + + // byte order is reversed + + WriteSampleColor(p, "b", "depth"); + WRITE(p, " ocol0.b = frac(depth * 65536.0f);\n"); + WRITE(p, " ocol0.g = frac(depth * 256.0f);\n"); + + WriteIncrementSampleX(p); + + WriteSampleColor(p, "b", "depth"); + WRITE(p, " ocol0.r = frac(depth * 65536.0f);\n"); + WRITE(p, " ocol0.a = frac(depth * 256.0f);\n"); + + WRITE(p, "}\n"); +} + +void WriteZ24Encoder(char* p) +{ + Write32BitSwizzler(p, GX_TF_Z24X8); + + WRITE(p, " float cl = xb - (halfxb * 2);\n"); + + WRITE(p, " float depth0;\n"); + WRITE(p, " float depth1;\n"); + + WriteSampleColor(p, "b", "depth0"); + WriteIncrementSampleX(p); + WriteSampleColor(p, "b", "depth1"); + + WRITE(p, " if(cl > 0.5f) {\n"); + // upper 16 + WRITE(p, " ocol0.b = frac(depth0 * 256.0f);\n"); + WRITE(p, " ocol0.g = depth0\n"); + WRITE(p, " ocol0.r = frac(depth1 * 256.0f);\n"); + WRITE(p, " ocol0.a = depth1\n"); + WRITE(p, " } else {\n"); + // lower 8 + WRITE(p, " ocol0.b = 1.0f;\n"); + WRITE(p, " ocol0.g = frac(depth0 * 65536.0f)\n"); + WRITE(p, " ocol0.r = 1.0f);\n"); + WRITE(p, " ocol0.a = frac(depth0 * 65536.0f)\n"); + WRITE(p, " }\n" + "}\n"); +} + +const char *GenerateEncodingShader(u32 format) +{ + text[sizeof(text) - 1] = 0x7C; // canary + + char *p = text; + + switch(format) + { + case GX_TF_I4: + WriteI4Encoder(p); + break; + case GX_TF_I8: + WriteI8Encoder(p); + break; + case GX_TF_IA4: + WriteIA4Encoder(p); + break; + case GX_TF_IA8: + WriteIA8Encoder(p); + break; + case GX_TF_RGB565: + WriteRGB565Encoder(p); + break; + case GX_TF_RGB5A3: + WriteRGB5A3Encoder(p); + break; + case GX_TF_RGBA8: + WriteRGBA8Encoder(p); + break; + case GX_CTF_R4: + WriteC4Encoder(p, "r"); + break; + case GX_CTF_RA4: + WriteCC4Encoder(p, "ar"); + break; + case GX_CTF_RA8: + WriteCC8Encoder(p, "ar"); + break; + case GX_CTF_A8: + WriteC8Encoder(p, "a"); + break; + case GX_CTF_R8: + WriteC8Encoder(p, "r"); + break; + case GX_CTF_G8: + WriteC8Encoder(p, "g"); + break; + case GX_CTF_B8: + WriteC8Encoder(p, "b"); + break; + case GX_CTF_RG8: + WriteCC8Encoder(p, "rg"); + break; + case GX_CTF_GB8: + WriteCC8Encoder(p, "gb"); + break; + case GX_TF_Z8: + WriteC8Encoder(p, "b"); + break; + case GX_TF_Z16: + WriteZ16Encoder(p); + break; + case GX_TF_Z24X8: + WriteZ24Encoder(p); + break; + case GX_CTF_Z4: + WriteC4Encoder(p, "b"); + break; + case GX_CTF_Z8M: + WriteZ8Encoder(p, "256.0f"); + break; + case GX_CTF_Z8L: + WriteZ8Encoder(p, "65536.0f" ); + break; + case GX_CTF_Z16L: + WriteZ16LEncoder(p); + break; + default: + PanicAlert("Unknown texture copy format: 0x%x\n", format); + break; + } + + if (text[sizeof(text) - 1] != 0x7C) + PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!"); + + return text; +} + +void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride) +{ + SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, 0.0f, 0.0f); + SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY); +} + +} // namespace |
