summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
diff options
context:
space:
mode:
authorRyan Houdek <Sonicadvance1@Gmail.com>2013-07-21 11:17:21 +0000
committerRyan Houdek <Sonicadvance1@Gmail.com>2013-07-21 11:17:21 +0000
commit6194234a5481b2ea941f440f159adbb046ba2625 (patch)
treea635b6ea66b93905ed8f0c50260de683c492cb37 /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parentfec641d14ad943e58dabba00bc747ccea8f0470d (diff)
Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
index 40873b903e..b21a852e4c 100644
--- a/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/Src/TextureConversionShader.cpp
@@ -246,7 +246,7 @@ void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYP
else
texSampleIncrementUnit = I_COLORS"[0].x";
- WRITE(p, " %s = %s(samp0, sampleUv + float2(%d * (%s), 0)).%s;\n",
+ WRITE(p, " %s = %s(samp0, sampleUv + float2(%d.0f * (%s), 0)).%s;\n",
dest, texSampleOpName, s_incrementSampleXCount, texSampleIncrementUnit, colorComp);
}