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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-10 07:38:30 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-10 07:38:30 -0600
commit7ab38cff68e411bf104ebc55373ca6f2b2ad9c66 (patch)
treef908c7449f86d16eef46f5e2e7b8acc6dba6afac /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parent49664bff61d26d8120daa31b2e0afb2090e7474a (diff)
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
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