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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-10 07:38:30 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-10 07:38:30 -0600 |
| commit | 7ab38cff68e411bf104ebc55373ca6f2b2ad9c66 (patch) | |
| tree | f908c7449f86d16eef46f5e2e7b8acc6dba6afac /Source/Core/VideoCommon/Src/TextureConversionShader.cpp | |
| parent | 49664bff61d26d8120daa31b2e0afb2090e7474a (diff) | |
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
0 files changed, 0 insertions, 0 deletions
