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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-02 20:20:53 -0600
committerSonicadvance1 <sonicadvance1@RH-Live.(none)>2012-10-09 23:31:31 -0500
commit8123b137aae111a4e47e32569011d005e5a1d69d (patch)
tree48e3af6808a4a5af7e3fd6e41f22a91a458d2f3b /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parent0fc755c4dfd8b55b12461011550994ed6974e043 (diff)
This is the terrible bit that can't be removed until we use UBOs in the GLSL shaders.
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