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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2011-12-02 20:20:53 -0600 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@RH-Live.(none)> | 2012-10-09 23:31:31 -0500 |
| commit | 8123b137aae111a4e47e32569011d005e5a1d69d (patch) | |
| tree | 48e3af6808a4a5af7e3fd6e41f22a91a458d2f3b /Source/Core/VideoCommon/Src/TextureConversionShader.cpp | |
| parent | 0fc755c4dfd8b55b12461011550994ed6974e043 (diff) | |
This is the terrible bit that can't be removed until we use UBOs in the GLSL shaders.
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureConversionShader.cpp')
0 files changed, 0 insertions, 0 deletions
