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authorRyan Houdek <Sonicadvance1@gmail.com>2011-12-24 08:58:51 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2011-12-24 08:58:51 -0600
commit8349cc2551ca89006120cdf4c5fd296edee25445 (patch)
tree547a5fb46998e5aa24a78d6eb841b6f81db5930c /Source/Core/VideoCommon/Src/TextureConversionShader.cpp
parentaa2032af2cc444fc0387d5aebcdd4b34b39d5277 (diff)
Only use explicit attribute locations when we are supporting GLSL > 1.2 since we need in/out instead of attribute variable types. This was brought to my attention from MESA. MESA supports GL_ARB_explicit_attrib_location, but yets to support GLSL 1.3, so basically useless extension to MESA right now?
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