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authorhrydgard <hrydgard@gmail.com>2009-03-02 23:01:18 +0000
committerhrydgard <hrydgard@gmail.com>2009-03-02 23:01:18 +0000
commit9ef42aefac405e7f4eea922980c1934d2c1c635d (patch)
tree374e051c24a8c02f807d9c2fab96a9ab0f9fa2ae /Source/Core/VideoCommon/Src/TextureDecoder.cpp
parent18cf664b9df59f14d34335558eb134464facdad4 (diff)
Revert to slightly tweaked version of "old" safe texture hash. Hopefully fixes issue 636. Does somewhat break pokemon colosseum w/ safe texture hash, but that games works fine with the unsafe texture hash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2532 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp32
1 files changed, 10 insertions, 22 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index de532707cd..e161cf5b08 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -77,29 +77,17 @@ u32 TexDecoder_GetTlutHash(const u8* src, int len)
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed)
{
- // Notes (mb2): A relative important mess in data is needed for a good hash. The safest way to satisfy this would be
- // to perform the hash on the whole texture. But since it kills perf we use some assuptions for speed:
- // -First assumption: texture borders don't carry more different data than the rest of the texture. We skip few
- // texels on the edges.
- // -Second assumption: consecutives lines may not differ that much. We skip some lines regularly.
- // -Third assumption: User info (messy datas), in textures, should be either always centered or at the beginning.
- // So we can stop hashing near the center.
-
- // very tweakable (Pokemon Colesseum texts are pretty good test cases, especially short ones)
- const int edgeSkip = 3;
- const int colSkip = 3;
- const int rowSkip = 5;
-
- const int rowEnd = (width - edgeSkip)/4;
- const int byteWidth = TexDecoder_GetTextureSizeInBytes(width, 1, texformat);
- const int colEnd = height - edgeSkip;
+ int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
u32 hash = seed ? seed : 0x1337c0de;
-
- for (int y = edgeSkip; y < colEnd; y += colSkip)
- {
- for (int x = edgeSkip; x < rowEnd; x += rowSkip)
- {
- hash = _rotl(hash, 17) ^ ((u32 *)src)[x+byteWidth*y];
+ if (sz < 2048) {
+ for (int i = 0; i < sz / 4; i += 13) {
+ hash = _rotl(hash, 19) ^ ((u32 *)src)[i];
+ }
+ return hash;
+ } else {
+ int step = sz / 23 / 4;
+ for (int i = 0; i < sz / 4; i += step) {
+ hash = _rotl(hash, 19) ^ ((u32 *)src)[i];
}
}
return hash;