| Age | Commit message (Expand) | Author |
| 2010-02-24 | Reverted because of some processor and performance issue. I will develop in a... | nodchip |
| 2010-02-24 | Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision... | nodchip |
| 2010-02-23 | First a bugfix: | Rodolfo Osvaldo Bogado |
| 2010-02-11 | OSX build fix. | j4ck.fr0st |
| 2010-02-10 | test commit: please test if this improve the performance with the safe textur... | Rodolfo Osvaldo Bogado |
| 2010-02-08 | second try to implement a more correct safe texture cache, implemented full h... | Rodolfo Osvaldo Bogado |
| 2010-02-03 | fixes for my last commit: | Rodolfo Osvaldo Bogado |
| 2010-02-03 | a lot of modifications here :) | Rodolfo Osvaldo Bogado |
| 2010-01-19 | JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin... | hrydgard |
| 2010-01-15 | ok big changes here: | Rodolfo Osvaldo Bogado |
| 2009-12-09 | Small fix for the last commit, and a little fix for disable fog to really dis... | Rodolfo Osvaldo Bogado |
| 2009-12-07 | mixed commit: | Rodolfo Osvaldo Bogado |
| 2009-12-02 | Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more acc... | donkopunchstania |
| 2009-11-15 | EFB to RAM in OGL and software plugin now work correctly when texture in RAM ... | donkopunchstania |
| 2009-11-14 | reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were i... | Shawn Hoffman |
| 2009-11-14 | revert to r4531, but keep the changes from the following revisions: 4533,4550... | Shawn Hoffman |
| 2009-11-13 | some minor changes preparing for future commits, and a correction to texture ... | Rodolfo Osvaldo Bogado |
| 2009-10-10 | Moving pixel engine and command processor from core to video common. This wil... | donkopunchstania |
| 2009-10-07 | OpenCL: More windows support and some unfinished work | XTra.KrazzY |
| 2009-10-07 | More OpenCL work, got XFB converting which needs more optimization. I haven't... | Sonicadvance1 |
| 2009-09-30 | OpenGL and OpenCL are NOT related! (Committed here are some scons fixes) | XTra.KrazzY |
| 2009-09-30 | OpenCL: A bit more work. | XTra.KrazzY |
| 2009-09-30 | Base of OpenCL code | Sonicadvance1 |
| 2009-09-02 | GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis | hrydgard |
| 2009-09-02 | Got rid of all of jp's ////////////////////////////// lines (nearly 500 of th... | Marcus Wanners |
| 2009-09-02 | D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's ... | hrydgard |
| 2009-09-02 | Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cac... | hrydgard |
| 2009-08-11 | GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels co... | omegadox |
| 2009-08-11 | Small fix for TexDecoder_GetBlockHeightInTexels, but see no noticeable changes. | omegadox |
| 2009-07-30 | Don't use lookup tables. It's better to use CPU registers and reduce memory a... | Nolan Check |
| 2009-07-28 | Now ALL copyright dates are fixed to the legally correct year: The year in wh... | XTra.KrazzY |
| 2009-07-26 | GFX: updated Dates, code formatting cleanup, code cleanup / organization, som... | omegadox |
| 2009-05-13 | Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha te... | omegadox |
| 2009-05-13 | TextureDecoder now indicates I4 and IA4 texture formats. It also decodes pale... | Nolan Check |
| 2009-05-11 | Disable PC-native DXT texturing. Too many problems for now. | hrydgard |
| 2009-05-09 | A fix by baby.lueshi that fixes the problems with rev 3187 | death2droid |
| 2009-05-09 | Revert r3187 causes games to return lots of errors. | death2droid |
| 2009-05-08 | Use correct width and height for compressed textures | Nolan Check |
| 2009-05-06 | Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to XTra.KrazzY... | Nolan Check |
| 2009-03-20 | Assorted cleanup and comments. | hrydgard |
| 2009-03-18 | nakee's new logmanager. added a console window for windows builds (prints to ... | Shawn Hoffman |
| 2009-03-15 | Fix the nasty black fringes seen around alpha tested DXT textures in some games. | hrydgard |
| 2009-03-08 | Fixed texture overlay, clarified CPMemory STATE_TO_SAVE | XTra.KrazzY |
| 2009-03-02 | Revert to slightly tweaked version of "old" safe texture hash. Hopefully fixe... | hrydgard |
| 2009-02-23 | just some minor cleanup (texdecoder, dsoundstream) | hrydgard |
| 2009-02-19 | Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just m... | XTra.KrazzY |
| 2009-02-14 | New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker h... | XTra.KrazzY |
| 2009-02-13 | New compact texture type for OGL/D3D: IA8 | XTra.KrazzY |
| 2009-02-12 | Tiny: Unnecessary function removal | XTra.KrazzY |
| 2009-02-12 | New compact texture type for OGL/D3D: RGB565 | XTra.KrazzY |