diff options
| author | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2009-01-16 16:28:33 +0000 |
|---|---|---|
| committer | memberTwo.mb2 <memberTwo.mb2@gmail.com> | 2009-01-16 16:28:33 +0000 |
| commit | acc062a2c149e2c656cb85257d124a3c672d32f5 (patch) | |
| tree | 673b69cb45459419c8c1e26eff529cc5d7fa972f /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | 7afc53c3a17ea3634da17c467b2e8233aca678d8 (diff) | |
More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.
Fix tlut overrun.
Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST).
Few notes too and I let my debug stuff for a while.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 44 |
1 files changed, 29 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index a7a5356dce..a8e24cc948 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -16,6 +16,7 @@ // http://code.google.com/p/dolphin-emu/ #include "Common.h" +//#include "VideoCommon.h" // to get debug logs #include "CPUDetect.h" #include "TextureDecoder.h" @@ -67,29 +68,42 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format) u32 TexDecoder_GetTlutHash(const u8* src, int len) { + //char str[40000], st[20]; str[0]='\0';for (int i=0;i<len;i++){sprintf(st,"%02x ",src[i]);strcat(str,st);} + //DebugLog("tlut: %s", str); u32 hash = 0xbeefbabe; - for (int i = 0; i < len ; i++) { - hash = _rotl(hash, 7) ^ src[i]; - hash += 7; + for (int i = 0; i < len / 4; i ++) { + hash = _rotl(hash, 7) ^ ((u32 *)src)[i]; + hash += 7; // to add a bit more entropy/mess in here + //DebugLog("%02i | hash: %08x | src: %08x", i, hash, ((u32 *)src)[i]); } return hash; } u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed) { - int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat); - + // Notes (mb2): A relative important mess in data is needed for a good hash. The safest way to satisfy this would be + // to perform the hash on the whole texture. But since it kills perf we use some assuptions for speed: + // -First assumption: texture borders don't carry more different data than the rest of the texture. We skip few + // texels on the edges. + // -Second assumption: consecutives lines may not differ that much. We skip some lines regularly. + // -Third assumption: User info (messy datas), in textures, should be either always centered or at the beginning. + // So we can stop hashing near the center. + + // very tweakable (Pokemon Colesseum texts are pretty good test cases, especially short ones) + const int edgeSkip = 3; + const int colSkip = 3; + const int rowSkip = 5; + + const int rowEnd = (width - edgeSkip)/4; + const int byteWidth = TexDecoder_GetTextureSizeInBytes(width, 1, texformat); + const int colEnd = height / 2 - edgeSkip; u32 hash = seed ? seed : 0x1337c0de; - if (sz < 2048) { - for (int i = 0; i < sz / 4; i += 13) { - hash = _rotl(hash, 17) ^ ((u32 *)src)[i]; - } - return hash; - } else { - int step = sz / 13 / 4; - for (int i = 0; i < sz / 4; i += step) { - hash = _rotl(hash, 17) ^ ((u32 *)src)[i]; + for (int y = edgeSkip; y < colEnd; y += colSkip) + { + for (int x = edgeSkip; x < rowEnd; x += rowSkip) + { + hash = _rotl(hash, 17) ^ ((u32 *)src)[x+byteWidth*y]; } } return hash; @@ -117,7 +131,7 @@ int TexDecoder_GetBlockWidthInTexels(int format) int TexDecoder_GetPaletteSize(int format) { switch (format) { - case GX_TF_C4: return 16*2; + case GX_TF_C4: return 16*2; case GX_TF_C8: return 256*2; case GX_TF_C14X2: return 16384*2; default: |
