diff options
| author | james.jdunne <james.jdunne@gmail.com> | 2010-12-30 19:17:08 +0000 |
|---|---|---|
| committer | james.jdunne <james.jdunne@gmail.com> | 2010-12-30 19:17:08 +0000 |
| commit | b038df64bfad478c4e2605985809f58f351ec11c (patch) | |
| tree | f23fb12f4704f517ccb8d438ac159b1fde544b7d /Source/Core/VideoCommon/Src/TextureDecoder.cpp | |
| parent | 6cf9b3688df632328b1fa223b9ade8d869cfade9 (diff) | |
TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
TextureDecoder.cpp: merged two functionally identical decode5A3RGBA and decode5A3rgba methods.
OpcodeDecoding.cpp and DLCache.cpp: optimization for GX_LOAD_XF_REG. The PSUHFB solution sounds better for SSSE3, but this is a small win for the default case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6692 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/TextureDecoder.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/TextureDecoder.cpp | 149 |
1 files changed, 101 insertions, 48 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp index dd350d45c7..af29d6b4b4 100644 --- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp +++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp @@ -32,6 +32,7 @@ #if _M_SSE >= 0x401 #include <smmintrin.h> +#include <emmintrin.h> #elif _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__) #include <tmmintrin.h> #endif @@ -209,24 +210,24 @@ inline u32 decode5A3(u16 val) return (a << 24) | (r << 16) | (g << 8) | b; } -inline u32 decode5A3rgba(u16 val) +inline u32 decode5A3RGBA(u16 val) { int r,g,b,a; - if ((val & 0x8000)) + if ((val&0x8000)) { - a = 0xFF; - r = Convert5To8((val >> 10) & 0x1F); - g = Convert5To8((val >> 5) & 0x1F); - b = Convert5To8(val & 0x1F); + r=Convert5To8((val>>10) & 0x1f); + g=Convert5To8((val>>5 ) & 0x1f); + b=Convert5To8((val ) & 0x1f); + a=0xFF; } else { - a = Convert3To8((val >> 12) & 0x7); - r = Convert4To8((val >> 8) & 0xF); - g = Convert4To8((val >> 4) & 0xF); - b = Convert4To8(val & 0xF); + a=Convert3To8((val>>12) & 0x7); + r=Convert4To8((val>>8 ) & 0xf); + g=Convert4To8((val>>4 ) & 0xf); + b=Convert4To8((val ) & 0xf); } - return (a << 24) | (b << 16) | (g << 8) | r; + return r | (g<<8) | (b << 16) | (a << 24); } inline u32 decode565RGBA(u16 val) @@ -246,26 +247,6 @@ inline u32 decodeIA8Swapped(u16 val) return i | (i<<8) | (i<<16) | (a<<24); } -inline u32 decode5A3RGBA(u16 val) -{ - int r,g,b,a; - if ((val&0x8000)) - { - r=Convert5To8((val>>10) & 0x1f); - g=Convert5To8((val>>5 ) & 0x1f); - b=Convert5To8((val ) & 0x1f); - a=0xFF; - } - else - { - a=Convert3To8((val>>12) & 0x7); - r=Convert4To8((val>>8 ) & 0xf); - g=Convert4To8((val>>4 ) & 0xf); - b=Convert4To8((val ) & 0xf); - } - return r | (g<<8) | (b << 16) | (a << 24); -} - struct DXTBlock @@ -293,8 +274,8 @@ inline void decodebytesC4_5A3_To_rgba32(u32 *dst, const u8 *src, int tlutaddr) for (int x = 0; x < 4; x++) { u8 val = src[x]; - *dst++ = decode5A3rgba(Common::swap16(tlut[val >> 4])); - *dst++ = decode5A3rgba(Common::swap16(tlut[val & 0xF])); + *dst++ = decode5A3RGBA(Common::swap16(tlut[val >> 4])); + *dst++ = decode5A3RGBA(Common::swap16(tlut[val & 0xF])); } } @@ -348,7 +329,7 @@ inline void decodebytesC8_5A3_To_RGBA32(u32 *dst, const u8 *src, int tlutaddr) for (int x = 0; x < 8; x++) { u8 val = src[x]; - *dst++ = decode5A3rgba(Common::swap16(tlut[val])); + *dst++ = decode5A3RGBA(Common::swap16(tlut[val])); } } @@ -422,7 +403,7 @@ inline void decodebytesC14X2_5A3_To_RGBA(u32 *dst, const u16 *src, int tlutaddr) for (int x = 0; x < 4; x++) { u16 val = Common::swap16(src[x]); - *dst++ = decode5A3rgba(Common::swap16(tlut[(val & 0x3FFF)])); + *dst++ = decode5A3RGBA(Common::swap16(tlut[(val & 0x3FFF)])); } } @@ -481,23 +462,43 @@ inline void decodebytesIA4RGBA(u32 *dst, const u8 *src) inline void decodebytesRGB5A3(u32 *dst, const u16 *src) { +#if 0 for (int x = 0; x < 4; x++) dst[x] = decode5A3(Common::swap16(src[x])); +#else + dst[0] = decode5A3(Common::swap16(src[0])); + dst[1] = decode5A3(Common::swap16(src[1])); + dst[2] = decode5A3(Common::swap16(src[2])); + dst[3] = decode5A3(Common::swap16(src[3])); +#endif } inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src) { +#if 0 for (int x = 0; x < 4; x++) - dst[x] = decode5A3rgba(Common::swap16(src[x])); + dst[x] = decode5A3RGBA(Common::swap16(src[x])); +#else + dst[0] = decode5A3RGBA(Common::swap16(src[0])); + dst[1] = decode5A3RGBA(Common::swap16(src[1])); + dst[2] = decode5A3RGBA(Common::swap16(src[2])); + dst[3] = decode5A3RGBA(Common::swap16(src[3])); +#endif } // This one is used by many video formats. It'd therefore be good if it was fast. // Needs more speed. inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2) { - for (int x = 0; x < 4; x++) { +#if 0 + for (int x = 0; x < 4; x++) dst[x] = Common::swap32((src2[x] << 16) | src[x]); - } +#else + dst[0] = Common::swap32((src2[0] << 16) | src[0]); + dst[1] = Common::swap32((src2[1] << 16) | src[1]); + dst[2] = Common::swap32((src2[2] << 16) | src[2]); + dst[3] = Common::swap32((src2[3] << 16) | src[3]); +#endif // This can probably be done in a few SSE pack/unpack instructions + pshufb // some unpack instruction x2: @@ -508,11 +509,18 @@ inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2) // and we are done. } -inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 *src2) +inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2) { - for (int x = 0; x < 4; x++) { +#if 0 + for (int x = 0; x < 4; x++) { dst[x] = ((src[x] & 0xFF) << 24) | ((src[x] & 0xFF00)>>8) | (src2[x] << 8); - } + } +#else + dst[0] = ((src[0] & 0xFF) << 24) | ((src[0] & 0xFF00)>>8) | (src2[0] << 8); + dst[1] = ((src[1] & 0xFF) << 24) | ((src[1] & 0xFF00)>>8) | (src2[1] << 8); + dst[2] = ((src[2] & 0xFF) << 24) | ((src[2] & 0xFF00)>>8) | (src2[2] << 8); + dst[3] = ((src[3] & 0xFF) << 24) | ((src[3] & 0xFF00)>>8) | (src2[3] << 8); +#endif } inline u32 makecol(int r, int g, int b, int a) @@ -919,7 +927,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh -PC_TexFormat TexDecoder_Decode_RGBA(u32 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt) +PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt) { switch (texformat) { @@ -966,9 +974,52 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 *dst, const u8 *src, int width, int heig { for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 8) - for (int iy = 0; iy < 4; iy++, src += 8) - for (int ix = 0; ix < 8; ix++) - memset(dst + (y + iy)*width+x+ ix, (src + ix)[0], 4); +#if _M_SSE >= 0x401 + + for (int iy = 0; iy < 4; ++iy, src += 8) + { + __m128i *quaddst = (__m128i *)(dst + (y + iy)*width + x); + const __m128i m0 = _mm_or_si128( + _mm_or_si128( + _mm_and_si128(_mm_set1_epi8(src[0]), _mm_set_epi32(0, 0, 0, (int)0xffffffffU)), + _mm_and_si128(_mm_set1_epi8(src[1]), _mm_set_epi32(0, 0, (int)0xffffffffU, 0)) + ), + _mm_or_si128( + _mm_and_si128(_mm_set1_epi8(src[2]), _mm_set_epi32(0, (int)0xffffffffU, 0, 0)), + _mm_and_si128(_mm_set1_epi8(src[3]), _mm_set_epi32((int)0xffffffffU, 0, 0, 0)) + ) + ); + _mm_store_si128(quaddst, m0); + + const __m128i m1 = _mm_or_si128( + _mm_or_si128( + _mm_and_si128(_mm_set1_epi8(src[4]), _mm_set_epi32(0, 0, 0, (int)0xffffffffU)), + _mm_and_si128(_mm_set1_epi8(src[5]), _mm_set_epi32(0, 0, (int)0xffffffffU, 0)) + ), + _mm_or_si128( + _mm_and_si128(_mm_set1_epi8(src[6]), _mm_set_epi32(0, (int)0xffffffffU, 0, 0)), + _mm_and_si128(_mm_set1_epi8(src[7]), _mm_set_epi32((int)0xffffffffU, 0, 0, 0)) + ) + ); + _mm_store_si128(quaddst+1, m1); + } +#else + for (int iy = 0; iy < 4; ++iy, src += 8) + { + u32 * newdst = dst + (y + iy)*width+x; + const u8 * newsrc = src; + u8 srcval; + + srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + srcval = (newsrc++)[0]; (newdst++)[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + srcval = newsrc[0]; newdst[0] = srcval | (srcval << 8) | (srcval << 16) | (srcval << 24); + } +#endif } break; case GX_TF_C8: @@ -1014,8 +1065,10 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 *dst, const u8 *src, int width, int heig { u32 *ptr = dst + (y + iy) * width + x; u16 *s = (u16 *)src; - for(int j = 0; j < 4; j++) - *ptr++ = decodeIA8Swapped(*s++); + ptr[0] = decodeIA8Swapped(s[0]); + ptr[1] = decodeIA8Swapped(s[1]); + ptr[2] = decodeIA8Swapped(s[2]); + ptr[3] = decodeIA8Swapped(s[3]); } } @@ -1058,7 +1111,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 *dst, const u8 *src, int width, int heig } break; case GX_TF_RGB5A3: - { + { // JSD: speed critical for Mario Kart Wii intro movie (at least) for (int y = 0; y < height; y += 4) for (int x = 0; x < width; x += 4) for (int iy = 0; iy < 4; iy++, src += 8) |
